As @kanga says, if your aim is to create a real-time character then forget about messing around with posing and layers and over complicating the mouthbag. If you want to experiment with posing and layers in ZB then do it in a more focused project. As it is you may end up frustrating yourself by taking on too much at once.…
Update : I finished the satchet on the sides, reworked his scarf to suits better to the other clothes, and finished also the " ribbon " on his shoulder aswell as the skull. Like I said, I want it to match as close as possible the Lol Champions, so I searched for some reference clothes they use on their champion and it…
I don't think you're at the detailing stage yet honestly. There's a lot of messy forms leading to blobby, uninteresting shapes. Things like folds and wrinkles in your cloth look to drawn on top, rather than a natural part of the clothing. Step back in detail with your sculpt and work the folds in to lower detail geometry,…
Some good resource reference there for russian uniforms, I had trouble finding good sources of reference material. I wound up using this image for reference: (2nd and 4th from left, sort of a mix to keep it generic) I knew I would be off on the authenticity of the uniform, I had mentioned in the first post that for this…
Hello everyone - I'm working through the final stages of this character and have realized I'm not going to be able to get away with just the unreal cloth tool to simulate the drape-y pieces of cloth attaching her wrist and back: It seems like from the investigating I've done that the best thing to do would be use a dynamic…
Hi all, VecFour Digital (https://www.vecfour.digital/) is seeking a talented character artist to build out some additional clothing items and characters for our project "Hide Or Die", an asymmetrical multiplayer horror game shipping later this year. We are looking for someone who: * Understands highpoly -> lowpoly…
20200410: - Quick gesture drawings from reference (1 hr): Oof. Gesture drawing is hard. I've still yet to figure out how to get proper flow and good looking shapes. I dont even remember the analytical theory. Better grind 'til it's fine! - Clothes & Folds study from reference (3 hrs): The cloth felt more like value…
Haha thanks n4uj. I did model them in ZBrush. My feed back from reviews has been mixed, I think it was a good start, but I definitely need to do some cloth studies to really get it right :) Certain parts of the cloth are meant to deform (or were, it got shelved as I ran out of time and as I discovered how temperamental…
Workflow Above is the super quick workflow I used to create a piece of cloth inside of Marvelous Designer taken through to Zbrush for clean up. I will then take this and start sculpting some surface detail, adding tears and holes to suit the style I am aiming for. I wanted to have some torn cloth hanging from the…
Default Online Zbrush Workshop Launching next week Hey Guys! I hope you are well, all infos can be found here: www.pierrebenjamin.com/online-workshop/ https://www.facebook.com/artofpierrebenjamin Any questions please feels free to contact me: Regarding the actual structure of the course: Level of the course will be from…