Pixel Squad is looking for a talented and experienced concept artist interested in working on our upcoming tower defence game entitled Crime Corp. We are a self funded startup and we can offer cash, revenue sharing, or a combination of the two as compensation. Task description We need a set of character icons, with the…
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
Hello Everyone, My name is Lukas and I just finished my 2nd year as a student in Game art. Since, its summer holidays I started doing my own projects here and there and would really appreciate if anyone could give me some feedback and/or tips on the project im working at the moment. Im using UE4 Substance Designer/Painter…
Hey everyone, Happy New Year! That’s a wrap for me for this
challenge. Learned a lot through doing this challenge, and it’s been an
amazing journey. While there’s still a
lot missing in the scene and some meshes haven’t received a detail pass yet,
I’m not leaving it like this. I’ll continue working on this environment…
Here ..I will chronicle my journey as an artist and amateur manatee enthusiast. *Updated* 3/8/12 Returned to this painting to hopefully produce a useable portfolio piece. Still wip of course :) *Updated* 2/28/12 *Updated* 12/31/11 Im a crab Im a crab Im a crab *Updated* 12/26/11 *Updating my front page* 12/8/11
Yes, the main learning experience would be not to fall under the idea that third party plug-ins can solve a big portion of the code and you can rely half of your game on that. It usually ends in a time sink of patch fixes, updates, and dependencies hell. I think is better to try to code everything yourself and the only…
Well, It was a very good weekend. Updated the scene more with small elements. Updated the shaders and vertex blend. There is still a lot to update in the scene. I have to address some rock feedbacks that I got from my fellow artists. For the future. Blend shader needs more update and supported mesh also. I was going to…
This will be a long post so i will split it into multiple parts. Final Update on the Striker Zero I have been making thruster on mechs lately and considering they are quite common, i decide to make them modular so i can reused them later. Finished up the gun and detail