@87roach Hey thanks for stopping by! :) Yeah the lantern is far from perfect and I was going to add more damages and such to the lantern, but my time-frame for my project hand in is slowly getting closer and I'm wanting to try and get some more meshes out. I'm quite worried about getting all of this in an engine and making…
Drop this attitude man. The moment an artist starts to think too much of himself, that is the moment he stops getting better. Always think that you are one step behind top artists and that you will work hard to catch up with them. There will always be someone better than you. Regarding your portfolio: I see you can use…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
Not that I know of. There are several hard coded key binds that you can't change so there is a good chance that you're going to hit some kind of stumbling block that stops you from setting one up on your own. I'm all for setting up custom key binds that speed you up (keybinds that make ergonomic sense not literal sense)…
Got a base lighting setup a day ago and very happy with the drastic difference lighting makes :) This is looking really cool. Currently I'm sitting with this inside Unreal Engine, I plan on taking a screenshot and concepting out my next steps I want to add in this diorama. 1.) Concept foliage + model foliage via alphas 2.)…
DIGIOXYGEN is a leading art studio providing the top-tier quality art and animation to game developers, and VR/AR teams worldwide at accessible prices. Our mission is to share our customers’ passion and provide not just quality, but creativity and the ability to help inspire and realize our customers' vision.…
Thank for all the comment since I'm just a beginner and just starting out on Modeling I'm also interested in Animation as well but that is for later once I know everything there is needed to know about modeling. Now I have two question. 1. For those that is self learn I'm curious to know where do you get the material or…
Totally warrents it's own thread, and... I'll be able to expand on these once I dig through my huge favorite list! Will edit in due course. Some of these people will already be familiar with, still... i'll dump em again for those who arent. Step by steps: http://www.waart.net/tutorials/tutorials.html…
Making a simple tutorial for myself about setting up a character with animation in ue5. I'm sure there are plenty of these around, but just to cement the steps in my head. Here I made a simple character that I will be using for this. She's based off of pearl from Steven universe.