Thanks a lot man, I hadnt put the Image based reflections in yet so I spent some time after the crit getting them in so reflections are now in the scene, still not happy with the way the floor displays at the moment but thats going to get another round of tweaks in a bit, tommorow is my last day of building assets…
1) You must not understand why I posted that... You have been flaming Haz for idk how long about his work, you don't show your own, you critique other peoples work with such high authority, you don't show your own. What I'm getting at is maybe you shouldn't speak so highly of yourself and giving advice when nobody on here…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
So at last the latest render in CryEngine. Whoosh ! I am spent. But I really love the Sub Surface Scattering of CE I have t tell. Dat ears :D A turntable video as always. Hope you like African theme things. [ame="https://www.youtube.com/watch?v=r1Os-JGUMF0"]Girl Render (CE) - YouTube[/ame] INVASION OF LONG EARS !!!! :D :D…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
Because dislike buttons are for assholes. :D If you don’t like something, you’re always free to simply ignore it and move on. Or better yet, give some constructive criticism how it could be made better. There was plenty of hand-wringing over just adding the “like” button, when it was added back in 2016, plus debate about a…
Hey everyone! A lot of you have been asking for a breakdown, and I'll deliver! :D Epic just posted a breakdown where I explain my workflow between Quixel SUITE and Unreal Engine 4. You can check it out here: https://www.unrealengine.com/blog/new-release-on-marketplace-scifi-hallway Quixel also teamed up with Epic to…
Yeah, I finished the game last night, and dabbled in NG+. Realised I get at least 1 PVP every single game I'm in. Which is how I developed the UBER mega CHEAP-AS-Shit PVP strategy where I always win by attrition. First - Cast Poison Cloud Second - Cast Dark Cloud (Plague) Third - Run+Roll away till they have to heal…