Is it possible to set map rotation based on number of players? KOTH would be much nicer for those 2v2s compared to a massive PL map or maps with more than 2 Control Points. Can them arena maps be converted into... FFA DM with a point system based on kills, and when that number is reached then that team "wins"? Maybe normal…
I wouldnt say Fantastic 4 was the worst superhero movie ever made, I still hold the likes of the Punisher, Captain America, Elektra, and Batman & Robin for that spot. Dont get me wrong FF4 was very mediocre but at least it was watch able. While I thought the first movie was horribly cast with the exception of Johnny…
Good luck with finishing the project, looking great! The mentioned wall still looks a bit strange to me, although I can't put my finger on it. The UVs are improved, but still show traces of the old problems. Maybe the UVs need to be split in a couple more places to allow for less distortion, but you'll have to deal with…
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
Thicker walls block light leaking and offer a little more flexibility if you want to nudge the meshes off the grid for some randomness or variation. Also for newer games if they are using mesh shaders or nanite, closed meshes can cull meshes behind them better.
Hi my name is Nestor Chavez and I have been a 3d modeler for 10 years with 5+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
I sure will! I will package up the files and send them off, do you want a substance file with everything all set up? Or do you just want the geometry files so you can run your own tests? Substance Designer uses an averaged normal calcuation when ray casting. So you don't get those black lines on seams and means you can…
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
@HAWK12HT Well, Vitaly doesn’t use C4D ... He uses XSI for Polygonal modeling, and Moi3D for Nurbs. To add my own experience : -I use 3DSMAX In production for Polygonal modeling and in game models, UVS and non destructive workflow ! With KeyHydra and TyFlow. -Sometime I use Moi3D too if complex Organic HardSurface are…