Perhaps a more intelligent way for me to have phrase that question would have been: Has anyone upgraded from a slower SSD (especially one of the slower current market SSD) to a faster one and seen a noticeable improvement in performance of their work related programs? Though ignoring that if you're willing to suggest a…
though i would pimp his latest work might be of some interest to someone although its not game art http://www.flickr.com/photos/nationalmuseumsliverpool/sets/72157594395968439/
Okay man, like i said in waywo, i think the spec is the problem here. There is WAY too little contrast in it. There's more contrast in the diffuse (which makes no sense for metals) at the moment. Right now i think you've got it kindof backwards -- your diffuse is holding most of the data, and your specular is hanging out…
I suppose if you get really desperate you could use this one... http://www.flickr.com/photos/sprunghunt/2958345342/sizes/l/in/set-72157602479869719/ ;-)
You seem to have put quite some polygons in the roundness of the fingers, but few in the joints. At the very least, I'd put a half-loop on the top side of where they bend to make them deform just that bit prettier. Check out the Low Poly Hands thread for some ideas: http://72.232.179.131:8003/showflat.php?...;gonew=1#UNREAD