TOO BUSY! sell your art not your self. you need something volumes simpler. The first thing i wanna see is ARt! http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/
how about getting some of these http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Bad luck breaking you hand. Every time I've done it it's not stopped me from typing, must be really frustrating.
Multiplying the texcoords will change the size of the map in the UV space. So if you multiply by 0.5 it will make the texture display at half the size and tile twice across the UVs. If you multiply by 2 you'll increase the size of the texture.
A friend of mine broke his neck in a diving accident leaving him paralyzed from the neck down, a year later he won "best UK designer 2005". Who know's what this might provide for you!
Something funny about Sony - I thought it'd be better to post in here, it's probably not worth a new topic on it's own... Sony are pretty dumb, it seems. http://www.gamespot.com/news/2005/03/28/news_6121137.html
He was a late night variety/talk-show host similar to David Letterman or Conan O'Brian. Was on the air for 30 continuous years. Here is the obituary: http://www.cnn.com/2005/SHOWBIZ/TV/01/23/carson.obit/index.html
that blows, i had to return my copy of madden 2005 because i couldnt deal with the fact that you couldnt customize your controller config, you are forced to play with the defaults which for me really bytes
i don't know... i actually prefer console aiming. lots better at it than with the mouse and keyboard. 007... only way to play was no radar and one-shot kills. that gets you aiming pretty well. heh.
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
I had a deeper look at this today. It looks like: * Blurry refraction is not supported in Viewer * You may want to set Distortion Limit to 1.0 for export to Viewer, this will create a more noticeable distortion effect (the default value is tuned for corneas for typical character art assets) * You may be able to mimic the…