Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Hi everyone, I'm looking for critique on this model I made for class, it's based on Haku from Spirited Away. This was my first time attempting to use Substance so I could definitely use critique on that specifically, as well as everything else. Thanks!
Tried my best at my own version of one of Peter Thibodeau's concepts (http://cryptid-creations.deviantart.com/). Trying to get better at this whole awesome stylized theme, so lemme know what you think! :)
This is a little project for a little contest at Facepunch Studios. I wanted to use this as an exercise in learning how to generate highpoly normal maps for a low poly model. Here's what I've got so far... Uv's: But I hit a bit of a snag when it comes to the normal map... I'm using Maya and Mudbox...anybody know what's…
Look at this, made in bronze and steel. It's the ultimate poseable mannekin and looks so cool. I want one... http://www.craftsmanshipmuseum.com/Ho.htm http://www.zoho.nl/zoho2.html