hmm, never used it myself, but im pretty sure arnold is an offline renderer. You also have Keyshot for realtime rendering. Also, Vray (and MR?) have realtime rendering options available? RT and iRay i believe they are called.
Thnx for comments! Next tutorial part (retopology, mapping, baking) updated in first post. I also uploaded model pack in CC license: Final image (mental ray): Realtime (scanline): additional realtime screens: Flat screen: Textures:
May want to turn off realtime Uv display or something like that. It's under the UV window's Options Window. Should be a check box. It helped mine, I'm unable to see my texture move realtime to my UVs but it's not a big deal.
We are looking for a RealTime 3D artist to assist with building AR and virtual elements for live broadcast. Experience with modeling in Unreal. If experience with Zero Denisty and/or Disguise, that is great! Could start last week in August and go for 4 - 5 weeks. Please email kendra.russell@warnermedia.com if interested…
Hi all, I've been trying to figure out a way of getting nice realtime renders from Maya using the Leocov shader, (been using Printscreen but as you can imagine the results are pretty cack :D ) Does anyone know any good methods or plugins for this? Thanks :thumbup: