A quick Update on the market stand for bi-monthly: Rendered in toolbag using a cell shader by almighty_gir. Used the same approach as for the 3d action game development. Update: "Finished" the Market Stand: Created an Artstation project, containing a turntable clip: Some Vegetable? Edit: Converted clip into gif
I found this live video event on linkedin to be very useful in understanding how to prepare and apply for jobs in game development. Its organised by Christina-Marie Drake https://www.linkedin.com/in/christinasaidso/ really cool person and previously a recuiter for Naughty Dog…
You have a new outsourcing choice! Welcome to Meta Force Studio We are thrilled to introduce Meta Force Studio, your destination for top-notch game development and outsourcing services. With a passionate team of experts and a commitment to excellence, we are ready to take on your game projects and bring your visions to…
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories,I was responsible for the modelling, retopology, sculpting, texturing and baking.Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
Hello everybody, I am self-taught and trying my best to learn how to make game assets. I am trying to make a revolver game-ready asset, but I am facing some difficulties when baking the normals. The problems with the baking can be seen here: As you can see I have these edge lines showing, and some black and not defined…
Dolero Studio helps video game studios focus on what they do best while we make 3D art. We make game-ready 3D art in expected quality on time, be it in Unity or Unreal Engine. If you need outsourcing, take a look at our portfolio https://www.artstation.com/dolerostudio Contact Us contact@dolerostudio.com
Our studio provides highly-quality 3D content. We are constantly striving to improve our skills and raise the bar to create the most ground-breaking 3D content for games and NFT projects. What can we do for you? - Assets & Props - Character creating - NFT Art / Meta Assets - 2D(spine) / 3D animation Why should you use OUR…
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?