Big improvement on the compisition right there. Try to put more colored objects in the scene as well? The grey-ish texture is everywhere due to the concrete, stuff like.. - a bus stop - road signs - commercial/advertisement boards - Road/street nameplates - Streetlights - Classic dark-green City Direction Signs (Since the…
If it was so, there would be a crater in front of the bulding with the parts that "didn´t have force enough to make it to the wall" (which is really stupid, sorry to say that) and still doesn´t explain the streetlights not being touched by the wings. And it also doesn´t explain why can´t we finally see full uncut camera…
The horizontal light beams around the streetlights seem very out of place. Also, an orange-yellow light is more typical than a blue-white light for street lighting. You should replace the bright white moon circle with a proper texture. You can reduce the uniformity of the buildings by having some of the windows partially…
Hey it's a start! Are you working from a reference image? Post it if so, get some ref if not! Some of the proportions feel off on your props with regard to modeling. Night scenes can be tricky since they need to be 'dark', but you typically still want contrast and depth in the image. Start by thinking about the motivation…
The scene is looking a lot better Erich! It is still a little too clean though. An ally in with buildings and a street with the level of wear that you are showing needs more clutter. Trash cans, a road sign or two, signs for the buildings or at least addresses, and streetlights. I agree with Konstruct about the quarantine…
Thanks Vig, it's good to hear from you. I hear you on the parking meter crit. I modeled it, and just wanted to spread it around temporarily. A Streetlight might be good, going for those New Orleans like Gaslights. I am not certain what to do with the shader or why I need to be doing anything with vertex paint. I have been…
This is a good start, but there are a few areas in lighting that would really improve and push the scene. * With as much atmospheric perspective that you have in the scene, those streetlights need a light shaft/god ray projecting downward. This can be done easily with a shader on a tapered cylinder. * I can see that there…
Hey there man, I'll start with your Road Barrier. It's extremely noisy...and the texture is the same throughout, making it bland. Try to add more variation and depth using your diffuse and normal map. The normal map doesnt even look like its really doing anything, besides some very slight insets in the overall shape.…
A lot of people here did the mod dance before getting into the industry. Some companies want you to list the mods you worked on if you don't have proper industry experience, to say it's a dead end is nonsense. It doesn't matter if the mod ever gets done or not, the point of it is the gained experience, to have worked in a…
Hey that looks like a cool shop. It would really help your render if you set the attenuation for those Omnis. Just the one streetlight in the foreground there is probably blasting out the whole scene, not to mention what looks like five more Omnis in the rear of the wireframe. Probably also the interior lights too.…