The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
Finally calling this one done! Did mainly study on lighting, rendering and UE5. Textures 2048 x 2 and rendered with Lumen. Based on the book "The Day After Roswell." My references and breakdown:
Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
as for the complete project. I go it all down to one project file and tested timelines for packaging with lumen and nanite based objects. I'm currently jamming in all my code. All visible R&D stuff has been completed. I can now move onto building out the game.
[ QUOTE ] sorry for the question but: "component" is the same as "s-Video"? "composite" is the same as "AV"? getting a bit confusing, in the states do you call it component? If so, the component cable has been around since the SNES came out. [/ QUOTE ] composite is the most basic type of signal, it is used in those…
its still useful with lumen. the lighting solution can only work with geometry so any extra surface information you're adding with textures can't be properly represented.
Good morning folks. A little update: I am still working on the map. I'm spending a lot of time on it in the hopes it will speed things up later. I began by outlining all the neighborhoods, then I consolidated them based on similarity from a quick view (sorry for the hasty generalization, I'm sure your neighborhood is very…
Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
Hello! I'm currently in great need of work and open to indie-friendly rates. I prefer full-time positions (remote) but am also open to freelancing. I'm an environment artist with 5 years of experience (studio jobs + freelance, and I can provide my full CV if needed). Previously, I have worked for Pearl Abyss (unannounced…