I reckon for that final jump at frame 121-122 ish, you could have him go much higher, and stretch that back leg in a smear as he pushes off, then have him hold at the top of the jump and accelerate off screen with some stretch like you have now. The jump seems a little weak considering how high he jumped to grab the bar to…
Playing on a 5/7 yr old pc, when i had time to game, luckily got into a tribe of one of the pve servers. But before that was on pvp and held my own freaking epic-ally i have to say, did however watch a lot of vids before taking the plunge, I made a two floor box with in a box with spikes surrounding it with a trick way to…
You can get HD texture packs already; http://minecraftworld.wordpress.com/2011/03/15/lbs-photo-realistic-minecraft-hd-texture-pack-64-x-64-129-x-128-256-x-256/ If it runs that badly id probably think about scaling it down to 64x64 as it'd be better if more people could use it. Personally i've not tried out a HD…
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
A women that is 5'8" and only weighs 120 pounds. Yeah I would say she kept a tight diet. Pricks! She looks so good normal. Raulph Lauren blows, I bet she pissed off someone and got canned or got too old, I mean after eight years she is a relic. :D Hell my ex that is about 5'4" weighed more, around 125. If this model was…
- FULL ARTICLE http://www.pcmag.com/article2/0,2817,2387280,00.asp "We express our sincerest apologies to our customers for the inconvenience and concern caused by this matter," the company said in a statement. "Sega Pass is the service used to provide information about our new products to registered members and does not…
Np man. You may want to reference resident gun modelling badass Earthquake's textures too, as far as level of contrast in the specular goes -- http://www.polycount.com/forum/showpost.php?p=902435&postcount=124 http://www.polycount.com/forum/showpost.php?p=818309&postcount=103 (he's rendering in marmoset though, results may…
[This post has been moderated. Larger than 1000 pixels, multiple embeds. Please read the first post, top of each page] NASA's Rover https://www.artstation.com/artwork/kWlay…
Ok, so it seems like the reason to use powers of 2 is so that they can be easily combined with one another? This is understandable, but i'm confused as how to size things that don't have XYZ dimensions that are the ratio of say, 2:1:4 or something like that. Like if the concept calls for say, a doorway that is 200 units…
what tharle meant was that theoretically there isn't a limit of vertex paint channels. I mean, of course there is, but as he said, you could for example use the red vertex paint channel and split it into two. Instead of having values of 0 - 255 deciding which 2 textures to blend, you could use 0 to 127 in order to blend…