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Author:
FrankPolygon
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proceduralism
proceduralism
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Career focus Tech art or Hard surface
Hi, I'm a third year student currently doing my bachelors degree in game art. My initial focus was geared towards doing props and hard surface, because I enjoy the modelling and texturing process. Du…
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scottycharly
Nov 2023
Houdini | Gradient Ascent & Descent - 3D Geometry
https://vimeo.com/448216526We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height.For an arbitrary geometry, what can we use …
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animatrix
Nov 2020
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