Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
airage
Home
›
mikk
mikk
Discussion List
Topic
Replies
Latest Post
Should one recompute tangent basis if geometry, uv, shading (hard edges/smooth groups) are changed?
The title basically describes my question. Should I create tangent basis from scratch before exporting to marmoset or SP for baking/texturing if I committed any of the enlisted changes?
6
Last
Klunk
Jul 2023
Popular Tags
3D modeling
1,816
ZBrush
1,304
3d
1,266
Blender
1,202
Maya
1,110
Game Art
1,006
3D Artist
958
Character Art
949
environment art
881
Substance Painter
838
character
762
3d art
702
Unreal Engine 4
648
environment
636
3d character artist
600
stylized
558
Texturing
525
Hard Surface
511
Animation
490
concept art
487
UE4
459
critique
455
Props
446
3ds max
419
Unity
404