So I have been wanting to bake some normal maps for a western styled six-shooter but I'm getting some issues around cylinder edges.
Before you jump the gun and start throwing links of the Polycount Normal Map wiki, End All Be All Normal Map thread, Poopinmymouth's normal map tutorial, and the 1.05MB SWF file on Maya normal maps... I've seen it all. All day yesterday (Sunday) was dedicated to reading things trying to figure this out.
The only thing that came remotely close to actually solving this issue in Maya was the last thing I mentioned.