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AAS in Animation? Done. What next? Guidance on my degree crossroads

polycounter lvl 14
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mdeforge polycounter lvl 14
Hey guys, I have a question for those working in either the film or gaming industry. For reference though, I'm trying to break into the game industry. I would like to hear it from both worlds though.

I have three more weeks left of classes before I get my Associate of Applied Science Degree in Computer Animation. It's not from a well known school, the instruction and content wasn't the best, we only had three 10-week animation classes, and the program was only 3 years old. But, it was what I could afford and I think I made the best of it. An associates is meant to get your feet wet. My knowledge is a mile wide but only six feet deep. I want to expand it, but I also feel as though I can teach myself from this point out. So do I need more than an AAS?

Question:
Right now I have two choices: I can either go on and get my Bachelors in Animation (possibly from Devry), or, get a Bachelors in Computer Science. For breaking into the industry, what route reaps the best outcomes?

I know there are more factors of successfully breaking in than just your degree. There's professionalism, aptitude, talent and skill to name a few. Even then, I know it's not a done deal for getting in. It's a competitive industry, or so I hear.

Anyway, thanks for taking the time to read. I could really use some guidance here.

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  • Paul Pepera
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    Paul Pepera polycounter lvl 9
    Portfolio. Portfolio. Portfolio. Portfolio ... degrees are meaningless in this industry.

    If you feel you have the knowledge to teach yourself from this point, then save yourself a mountain of debt and possibly 3-4 wasted years of your life, and don't bother with getting a BA. Put all your focus on your work and skill, forget about fancy Bachelor degrees from expensive schools.
  • mdeforge
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    mdeforge polycounter lvl 14
    Since the core credits from my animation degree are the same as a bachelors of computer science degree, it would only be another 2 years (~$19,200) to get the CS degree. And if I went to Devry online, I hear I could get a Bachelors in Game and Simulation programming in under a year from the credits that transfer over. So, as far as wasted time goes, maybe... but it wouldn't take that much longer to get a Bachelors.

    But point taken. I agree and will work on polishing things this summer.

    From a paycheck perspective, does a bachelors provide you with a higher entry-level pay position?

    I'm also slightly looking forward to being rounded out with all the programming knowledge I will get it. However, it might be a distraction for the next two years while I balance four classes and work on animation stuff, and work a couple jobs.
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    no.. portfolio portfolio portfolio... degrees are meaningless in this industry.
  • JacqueChoi
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    JacqueChoi polycounter
    I will be the third to tell you this:

    "no.. portfolio portfolio portfolio... degrees are meaningless in this industry".



    Bachelors will not give you a higher entry level pay position.
    Demand for your services will.


    Demand for your services will increase with an amazing portfolio and experience.
  • ericdigital
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    ericdigital polycounter lvl 13
    Good god do not go to Devry. Especially online. If you wanted to do an online thing your better off getting a nice big stack of gnomon dvds and going to town.

    The benefit of having a computer science degree though is when your hard pressed to get a industry job you can use it to fudge your way into other computer jobs in the meantime.
  • JacqueChoi
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    JacqueChoi polycounter
    If you absolutely need to spend your $19,000, I will vouch for the Animation Mentor online program.

    http://www.animationmentor.com/

    You're being taught by guys from Dreamworks, Sony Pictureworks and Pixar. I don't believe it's an accredited degree granting program, but you'll be hard pressed to find better animation instruction than this.



    This is assuming you're actually interested in ANIMATION, and not modelling/texturing.
  • Asmuel
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    Asmuel polycounter lvl 17
    degree means nada.

    mate, do folio work on the type of stuff you want to do in the industry. Dont worry about wether this route or that route is a better way to break in. The question you should be asking yourself is what do I want to specialise in. The industry is too competitive in for people to stumble in without any direction or specialisation. It takes years to get good enough at one thing to get a decent job in the industry.

    good luck.
  • Sage
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    Sage polycounter lvl 19
    devry is worthless!!! Repeat after me guys, devry is worthless!!! Repeat after me guys, devry is worthless!!! Repeat after me guys, devry is worthless!!! Repeat after me guys...

    Do you get my drift... If you want to learn animation, and spend 20K go buy that video tutorial library of, eh, I don't know the name. LOL I can't remember, but it was listed here. Or just go to a library and read the book and practice what it says. You should still have enough money to buy a good computer and the software. So go practice and avoid wasting money.

    Once you are done make some loopable animations of a character, walking, talking, fighting, etc. Learn how to setup IK, and do morph targets. Show your work here and I'm sure people will tell if it's good or you need to do more work to improve. While you do this try and get an internship in a game company as an animator. Actually if you haven't started, you should start doing what I just wrote in the last paragraph.

    Good luck.
  • Em.
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    Em. polycounter lvl 17
    All about the portfolio.

    I will agree that animation mentor is awesome, an animator I used to work with went through it and he learned TONS and felt it was well worth his time and money. He's now working at Dreamworks.
  • mdeforge
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    mdeforge polycounter lvl 14
    Thanks for the input guys. I won't waste my money on Devry or any high priced school. And I'll be working like a slave on my portfolio this summer after classes are over. Everything I have to show from the school year was rushed, and I really want to go back and redo a lot of things. That's mostly the reason I haven't posted my work in Polycount much yet.

    I do want to get a bachelors in something though. As Ericdigital said above, one of the reasons to get a bachelors is to fall back on something should you be hard pressed to get into the industry. Asmuel also touched on the fact that you need to be experienced and specialized to get in. So it sounds to me like I need to have a few things I can do in the meantime.

    Therefore I'll most likely be going with my college's online Game Software Development degree. All in all it will be 134 credits at $190 a credit hour coming out to be about $25,460.

    It may sound counter productive... "I'm going to get a bachelors as something to fall back on in case I'm hard pressed to break in... so I'm going to get another game dev degree!" But I honestly think I can make it work. There's going to be a good amount of programming knowledge gleamed from these courses (I can not self teach myself programming, just doesn't work), and just like Animation, it's not like it's industry specific. I can take animation to film, medical or military fields just as fast as I can take it to gaming. Same thing with programming. Sure the courses are geared towards it, but it won't be hard to show off work in non-game related projects.

    Plus, I have no passion for the courses that are in a normal Bachelors degree. Just so you can compare, I'll post the rotation for both.

    Bachelors of Computer Science
    Computer Science
    Bachelor of Computer Science
    This program is designed to work in conjunction with the associate's
    degree choice of the student to gain entry or increase his/her opportunity
    for promotion in his/her field. Students will acquire skills in
    software development, Internet communications, network administration
    and database administration, as well as foundational knowledge
    in the field of computer science.
    Course Number Course Title Quarter Hours
    MAJOR CORE - 121 HOURS
    CIS 106A Introduction to Operating System Concepts 04
    CIS 251 Systems Development Methods 04
    CIS 303A Computer Architecture 04
    CIS 310 Visual BASIC 04
    CIS 331 Database Management Using SQL 04
    CIS 403 Systems Development Project 04
    CIS 404 Advanced Computer Architecture 04
    CIS 421B Database Administration I 04
    CS 111 Introduction to Programming 04
    CS 217A C++ Programming 04
    CS 218A Object Oriented Programming With C++ 04
    CS 321 Data Structures and Algorithms I 04
    CS 322 Data Structures and Algorithms II 04
    CS 332A Advanced HTML Programming 04
    CS 335B Perl Programming 04
    CS 422A Database Programming I 04
    ELECT104A Computer Information Systems Elective 04
    ELECT104B Computer Information Systems Elective 04
    ELECT104C Computer Information Systems Elective 04
    MTH 101 Mathematics for Business 04
    MTH 124 Trigonometry 04
    MTH 340 Discrete Mathematics 04
    MTH 401 Statistical Methods 04
    WEB 111A HTML Programming 04
    WEB 361 Web Server Administration 04
    WRK 218 Work Experience Project 04
    WRK 291B Professional Career Strategies 01
    SELECT 1 COURSE FROM THE FOLLOWING:
    CIS 119A iSeries CL and File Design 04
    CS 221 Introduction to Java 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    CIS 132A RPG IV 04
    CS 222 Programming with Java Technology 04
    CS 241 Java Programming 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    CIS 233A Advanced RPG IV 04
    CS 242 Advanced Java Programming 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    CIS 311 Advanced Visual BASIC 04
    CS 223 Java Object Oriented Programming 04
    GENERAL EDUCATION CORE - 68 HOURS
    ELECT111A Scientific Inquiry Elective 04
    ELECT121A Communication Elective 04
    ELECT121B Communication Elective 04
    ELECT131A Global and Cultural Perspectives Elective 04
    ELECT131B Global and Cultural Perspectives Elective 04
    ELECT141A Personal and Social Environments Elective 04
    ELECT141B Personal and Social Environments Elective 04
    ENG 101 Composition I 04
    ENG 102 Composition II 04
    HUM 401A Philosophy of Ethics 04
    INF 114A Introduction to Database Applications 02
    MTH 111 Introductory Algebra 04
    MTH 112 Intermediate Algebra 04
    SOC 321 Cultural Diversity 04
    SPK 201 Oral Communication 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    INF 111 Information Systems Theory 02
    INF 121 Introduction to Windows 02
    SELECT 1 COURSE FROM THE FOLLOWING:
    PSY 101 Human Relations 04
    PSY 111 General Psychology 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    SPK 205 Oral Interpretation of Literature 04
    SPK 211 Group Dynamics 04
    SPK 401 Presentational Speaking 04
    QUARTER HOURS REQUIRED FOR GRADUATION 189
    Game Software Development
    Bachelor of Computer Science
    This program is designed to immerse students in the core knowledge
    of software engineering emphasizing animation and gaming development.
    The game software development will focus on leading programming
    technologies. This program will prepare students for
    entry level positions in the gaming industry. A comprehensive
    approach will carry the student from modeling through animation
    and game programming, to the senior design project.
    Course Number Course Title Quarter Hours
    MAJOR CORE - 109 HOURS
    CIS 106A Introduction to Operating System Concepts 04
    CIS 251 Systems Development Methods 04
    CIS 310 Visual BASIC 04
    CIS 311 Advanced Visual BASIC 04
    CIS 331 Database Management Using SQL 04
    CS 111 Introduction to Programming 04
    CS 217A C++ Programming 04
    CS 218A Object Oriented Programming With C++ 04
    CS 321 Data Structures and Algorithms I 04
    CS 322 Data Structures and Algorithms II 04
    GSD 301 Game Scripting 04
    GSD 311 C# Programming 04
    GSD 321 Game Console Design 04
    GSD 331 Application Security Practices 04
    GSD 341 Flash Game Development 04
    GSD 401 3-D Character Design 04
    GSD 411 3-D Character Animation 04
    GSD 421 Artificial Intelligence 04
    GSD 431 Game Programming I 04
    GSD 432 Game Programming II 04
    GSD 499 Senior Design Project in Game Software
    Development 04
    MTH 124 Trigonometry 04
    MTH 340 Discrete Mathematics 04
    PPM 301 Project Management 04
    WEB 111A HTML Programming 04
    WEB 201 Web Multi Media 04
    WRK 218 Work Experience Project 04
    WRK 291B Professional Career Strategies 01
    GENERAL EDUCATION CORE - 72 HOURS
    ELECT111A Scientific Inquiry Elective 04
    ELECT121A Communication Elective 04
    ELECT121B Communication Elective 04
    ELECT131A Global and Cultural Perspectives Elective 04
    ELECT131B Global and Cultural Perspectives Elective 04
    ELECT141A Personal and Social Environments Elective 04
    ELECT141B Personal and Social Environments Elective 04
    ENG 101 Composition I 04
    ENG 102 Composition II 04
    HUM 401A Philosophy of Ethics 04
    INF 114A Introduction to Database Applications 02
    INF 131 Internet and the World Wide Web 02
    MTH 111 Introductory Algebra 04
    MTH 112 Intermediate Algebra 04
    SOC 321 Cultural Diversity 04
    SPK 201 Oral Communication 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    INF 111 Information Systems Theory 02
    INF 121 Introduction to Windows 02
    SELECT 1 COURSE FROM THE FOLLOWING:
    INF 112 Word Processing 02
    INF 113 Electronic Spreadsheets 02
    SELECT 1 COURSE FROM THE FOLLOWING:
    PSY 101 Human Relations 04
    PSY 111 General Psychology 04
    SELECT 1 COURSE FROM THE FOLLOWING:
    SPK 205 Oral Interpretation of Literature 04
    SPK 211 Group Dynamics 04
    SPK 401 Presentational Speaking 04
    QUARTER HOURS REQUIRED FOR GRADUATION 181
    Note, I said 134 above when I did my math. That's the number of hours I'll have to deal with after articulation from my animation degree is applied. It wipes out a lot of core classes and overlapping subjects.

    So? Not bad eh? I am very interested in the game programming side and would probably take classes on it in the future anyway. So not only would I be able to animate, I could do programming as well. I'm bound to get a job somewhere, industry or not. And it's not that expensive comparitively.

    Most of the classes are actually the same. And the classes that only the normal bachelors has are classes that would put me to sleep, and that's the meat of the degree!

    PS: The Animation Mentor program is amazing, I'll grant you that. But I'm trying to focus on environments and assets more than characters and animation. I seem to have a bit more talent and ability to visualize things better in that area.
  • pior
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    pior grand marshal polycounter
    Could you show some of your stuff?
  • Vrav
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    Vrav polycounter lvl 11
    I second pior's request! Animators are fairly uncommon, it would be sweet if you built a winning animation portfolio on your own.
  • Ben Apuna
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    I think you should choose what you want to do for a living. Art or Programming, though there are technical artists that do a bit of both... Otherwise I think you may be wasting your time and money one way or another. Without concentrating on one or the other you probably will have a difficult time finding employment no matter what you want to do or what degrees you hold.
  • mdeforge
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    mdeforge polycounter lvl 14
    Yeah, sure, here's my stuff so far. There's a lot of work to be done still, but with four classes at a time and 10 week semester's, I'm pretty rushed to get things done and learn it at the same time. Feel free to C&C. Here's 30-weeks of animation classes:

    (Subway related stuff has a few more weeks of development to go)

    2009-05-11_0515.png

    2009-05-11_0513.png

    2009-05-24_1558.png

    2009-04-24_0157.png

    chairs.png

    2009-02-06_1211.png

    @Ben Apuna: I somewhat agree with your view. I understand that being a jack of all trades (well, just programming and animation) moves you further away from being specialized, which doesn't exactly make you more employable.

    However, if what was said above about "Portfolio Portfolio Portfolio" is true, then that point shouldn't be of huge concern to me. Of course I will be concentrating on the animation side of things. But with programming to compliment my work, make me versatile in smaller teams (going the indie/modding route into the industry), and give me a background and understanding from a project management perspective of what sort of deliverables both sides need in order to get the job done well... I think that's a huge plus.

    I don't want to stay animator the rest of my life. I do want to do some indie stuff, maybe even get into a project management position, and hopefully start my own company one day if I get good enough at what I do. That's where I see myself 10 years down the road at least.
  • MoP
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    MoP polycounter lvl 18
    Programming + Animation + 5 or more years of industry experience = Animation Technical Director... that's a pretty good path to be on, I'd say
  • AstroZombie
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    AstroZombie polycounter lvl 18
    To play devil's advocate:

    A degree could open up opportunities that you wouldn't otherwise have. For example, it will be easier for employers in a foreign country to get you a work visa if they are interested in hiring you. Also, while a degree won't make a difference in the game industry, it will make a difference outside of the industry if you find yourself unable to break in or if you do break in and find it is not for you.
  • mdeforge
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    mdeforge polycounter lvl 14
    Animation Technical Director doesn't sound bad. I read a job description about it, seems like something I would enjoy and be good at.

    I am interested in working in a foreign country, so that is a plus. Didn't know that!

    Yup, never hurts to know how to do more than one thing so I can fallback on it.
  • pior
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    pior grand marshal polycounter
    Yes, a degree will open you the doors to relocation, and obviously most non-art related jobs do require a degree to get in.

    I don't know if Mop was being sarcastic? I mean most of the TDs I have seen were artists in the past, and rather good ones. At some point they had an interest in scripting to speed up their workflow and in the end became tool makers/TDs. For instance one needs to know first hand the bottlenecks of an art pipeline (by experiencing them 24/7) to then work them out.

    As a matter of fact I have also seen TDs being 'left behind' as soon as they don't keep up with art techniques. Obviously it can be worked out. But the best way to stay ontop of things is to still make art (the best TD I have worked with was doing kickass character art in the weekends).

    Also to speak the harsh truth : you have a ton of work ahead... This is just honest feedback here but the stuff you just showed is not yet job-worthy (from a modelling point of view). This might sound very harsh but all shown above could be done under maybe, a weekend worth of work?

    I would recommend sticking around web communities (here but also more high end 3D ones not necessarily about games) to see the current standards.

    Best luck for everything man!
  • mdeforge
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    mdeforge polycounter lvl 14
    Also to speak the harsh truth : you have a ton of work ahead... This is just honest feedback here but the stuff you just showed is not yet job-worthy (from a modelling point of view). This might sound very harsh but all shown above could be done under maybe, a weekend worth of work?

    Not harsh at all, I agree. My standards for myself are very high, and this stuff doesn't even come close to meeting my own goals let alone the quality of industry work. That's mainly why I haven't shown any of my work here yet. I know I would get some good C&C, but if it doesn't even get passed my own why waste everyone's time? I can sit around here all day and give valid excuses on why my stuff isn't up to snuff, but the bottom line is, it's my responsibility to improve. And that's exactly what I'll be working hard on this summer. So Pior, everyone, keep your eyes on me, I want this. Thanks for setting the bar =]

    What would you consider a high end 3D community? CGSociety? Just curious. I know of several, but if you have one you can point me too I'll check them out.
  • Ben Apuna
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    Ah I see, I didn't know you wanted to break in to the indie scene in that case programming is a must. A well rounded base of knowledge can't hurt, and sound's like you've got a pretty good idea where you want to go with your skills so I'll just say good luck to you. Definitely do some research before you choose your next college though, make sure the graduates coming out of there are really getting what they wanted out of it and don't feel as though they've wasted their time and money.
  • dehebo
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    You can very easily explore programming and you CAN teach some of it to yourself to see if you like it, and better yet - if you have the mindset for it.
    Feeling it out first might help you make more of an informed decision and there are frickin' thousands of tutorials online to get your feet wet, but this can be a minefield as some really aweful stuff online too.

    For game programming http://www.gamedev.net/ is a decent place to have a browse around some of the topics.

    You could also get a C/C++ primer text book and have a flick though, I would recommend:
    [ame]http://www.amazon.co.uk/C-Programming-Language-2nd/dp/0131103628/ref=wl_it_dp?ie=UTF8&coliid=I2IGH8V69A8DU8&colid=KWC1CUMNWC45[/ame]
    or
    [ame]http://www.amazon.co.uk/C-Primer-Stanley-B-Lippman/dp/0201721481/ref=wl_it_dp?ie=UTF8&coliid=I1DYR8VTTD8AQZ&colid=KWC1CUMNWC45[/ame]

    Data structures is a key programming subject for games, and one of the ones new people tend to struggle with, some say the most.

    Also a good head for maths certainly helps if you want to be good at programming, some people forget that.
  • sir-knight
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    sir-knight polycounter lvl 10
    a degree in true comp sci is worth more than a 'degree' in animation. If you know how to code, you are worth more. As an artist, I wish I knew more about coding and I even wish I had a degree in it (but I sucked at math) Art is always something you can futz around with on the side and get better at with all the materials that can be found inexpensively online, but a true degree in comp sci can get you more jobs than just a portfolio in art.

    So while you're working on your comp sci degree... keep your portfolio up to date and keep making it better as time allows.
  • Mark Dygert
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    Jack of all trades, master of none, often more useful then a master of one.

    A degree in just art isn't going to get you much, I'm glad you're branching. Degree's in other areas definitely help out, and even come in handy when looking outside the industry for work.

    As for other sites, also check out:
    http://cghub.com/
    http://www.3dtotal.com/
    http://www.11secondclub.com/
  • mdeforge
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    mdeforge polycounter lvl 14
    Bah, I typed out a response to all of you but then I hit some sort of hotkey for refresh =/ So, in short:

    Thanks for all the advice guys, you've given me some great insight. I have a lot to work on, and work towards, but I'm very excited about it. See you around the forums =]
  • numo16
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    numo16 polycounter lvl 9
    Stradigos, I am also in the animation program at Baker (Flint campus), and my plans are roughly the same as yours. Finish the animation program(winter Q for me, started in a little late due to finishing my associates in programming) and then go into the game software design bachelor's program.

    The animation AAS I found didn't give much more than a decent starting point for anything in 3D animation/art, and have found that I learn much more by just hanging around these boards, looking through tutorials, watching gnomon/eat3D/DT videos, etc. I don't know how it was at your campus, but I feel bad about most of the other people in my classes, as they just don't seem to get what needs to be done to get into these industries, regardless of what myself or the instructor tells them, and they think they will have no problem with what they have learned just in these classes.

    Well, I'm glad to see somebody else coming out of the same program with some ambition and realization that this is going to take some real work.
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