Home Technical Talk

help needed CgFx and texture offset-repeat

hi,

I am using cgFx with maya and bumped into a problem and have no idea how to solve it. I would like to be able to animate/set my repeat and offset values in the shader. I have built up the controls and the relevant lines in the code and it works beautifully until I move the timeLine. ANY offset-change will make the texture dissappear or became messed up, and anything above one for the repeat would make a portion of the texture disappear....... Im not sure what is the solution any help would be appreciated.

Tx Gyuri

Replies

  • gyurma
    I think I found the solution, it is

    sampler2D ColorSampler = sampler_state {
    Texture = <ColorTexture>;
    MinFilter = LinearMipMapLinear;
    MagFilter = Linear;
    WrapS = Repeat;
    WrapT = Repeat;

    }

    excuse my newby questions I have just started on this......
Sign In or Register to comment.