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Object space normals question - Max

polycount lvl 666
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PolyHertz polycount lvl 666
I'm trying to bake out some object space normals in max9 atm, and am getting odd artifacts at random places. Ex:

osn1.jpgosn2.jpg

This is the first time I've tried baking these sort of maps (always use tangent), so am not really up on all the problems/solutions involved when working with them. Any ideas?

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