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Paragalis_Shader_Demo for 3dsmax viewport

Paragalis_Shader_softshadow_by_RTshaders.jpg

Paragalis_Shader_Demo_by_RTshaders.jpg

The primary purpose of this shader demo is to display advanced shaders' performance in 3dsmax viewport and hope that those realtime techniques are put into use by more and more 3dsmax users.

Features:
- Post effect
- 3dsmax2008/2009 viewport shadow
- Subsurface scattering
- Cubemap Image based lighting
- Diffuse(alpha channel control opacity),Normal map,Ao map/Light map,Specular,Specular lever(mask),Gloss etc.

Thanks:
Marcus Dublin who is the creator to Paragalis and the environment.
Creature tutorial: www.cgarena.com/freestuff/tutorials/max/paragalis/
Website: www.marcusdublin.com
email: marcusdublin3d@hotmail.com

Softshadow shader is improved based on shadow blur lookup functions by Laurens Corijn
http://laurenscorijn.com

Cubemap within the scene modified based on this HDR from
(www.hdri-locations.com )of Thomas Suurland.

Youtube
[ame]http://www.youtube.com/watch?v=5fVsJDNrs34[/ame]

Download link:
http://rtshaders.deviantart.com/

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