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tileable zbrush textures

polycounter lvl 11
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joe gracey polycounter lvl 11
I want to create a brick wall in zbrush, make it tileable, and then export a normal from it. I know how to create it and export it, but not make it seamless before exporting the normal map. Can anyone tell how I could do that? Should I tile the normal map in Photoshop instead? Thank you for the help!
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