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polycounter lvl 18
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Scott Ruggels polycounter lvl 18
Im here, just poking in wondering if after the treatment I got working for Collision Entertainment, and taking ayear off, if I should step back into the industry...

The problem is I realize now that I will never be the ARC level realist that he next gen demands, never had the time dor money for the extre education to get to that, Buit I still think I am a decent animator. So.. what now, and is anyone hiring fo Wii titles or old school pixel pushing?

Is the economy going to crater this industry, and should I continue schlepping Cameras to Trucks to deliver to the studios down here. What's it like in other cities now, and after a stint working for FEM in Houston recently, Texa is seeming to be a viable option tomove to.

Art wise I a still drawing a little but most of it is building and textering WW2 planes in my spare time on Second Life. Still trying to keep current in 3D, and Flash as well but Flash is kind of sparce for FREE tutorials on advanced Animation techniques)

SO how are you all I haven't popped in in a long time. Is the Mod community killed by closed architecture and Romero's elitism? How are things going?

Scott

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  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    I'd say things are about the same as they were earlier this year when you inquired. Where you are at, I'd assume you'd have more opportunities then there are here in Texas, although there's quite a lot in Texas, but I'd think more opportunity in CA. I've seen several articles saying the 3d industry isn't going to be hit as much economy wise as it's considered a 'vice' people escape into games, but with alot of layoffs recently, it's hard to tell if it's the economy or just end of projects.

    If something happens to me here, I'm seriously thinking about going back into IT myself. with everyone averaging new jobs every 2-5 years and possibly having to move across country that just might not be for me. :D Good luck tho man!
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    If you don't think you can cut it anymore why not try becoming an animator. "Next Gen" is really current gen, you can get a job at a company doing things the old way but eventually you're going to have to bite the bullet and learn how to do it.

    When I get home from work I usually don't feel like doing any 3D but I've done some experimenting with normal maps and UT3 and it's not as hard as you might think it is, the highpoly mesh just has to look good, it can be a jumble of intersecting greebles with horrible mesh flow, etc...

    I think you should have a go at doing a WWII plane and getting it into UT3, sometime the hardest part is starting.
  • Eric Chadwick
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    Hey Scott, good to hear from you man. Wii development is going strong, as is iPhone. If you're looking for animation work in the casual-games sphere, it's certainly out there.
  • pliang
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    pliang polycounter lvl 17
    Hey Scott, good to hear from you man. Wii development is going strong, as is iPhone. If you're looking for animation work in the casual-games sphere, it's certainly out there.

    That said casual games still have a lot to be tapped into, we had a studio opened here for that.
  • aesir
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    aesir polycounter lvl 18
    Seems to be pretty tough right now to get a full time job, but there's a solid amount of freelance work floating around. There's always a ton of Flash work to be had.
  • TomDunne
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    TomDunne polycounter lvl 18
    Man, I can never find freelance Flash work anymore. I must be looking in the wrong places :p

    Scott, have you looked into things like Papervision3D? Might hit the spot for both your 3D and Flash interests. That'll probably be the biggest growth area for interactive work through the next few years.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Well, mostly its the expense of living in California that is causing the problem, and the "contractor" emplyment model I wasn permanent work with withholding and health benefits/Does anyone know of a decent head hunter firm that does Casual games. I like the Wii as a platform as the feedback betwen the machine and the dev station was quick and usually you knew what went wrong if there was an error.

    Eric, I do want to continue to animate, We shall see if I can get some specialist work there. but I'd even go back to pixel pushing if need be. Just long as it's stable.

    Justin it's not that I don't understand the concepts of low/high poygons and generating normal maps, it's that I'm not good at it. It'education and skill deficit rather than any lack of knowledge. That "every vein in the eyeball, every pore in the skin, all in its place" sometign I never mastered.

    Still plugging away wih Flash, just the freedom to actually Draw with a open and not have to worry so much about relaism for a change. Anyone know of any head hunters that work for less that AAA companies?

    Scott
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    and Oooh MAN! I love this new board Software, silky smooth

    Scott
  • Mark Dygert
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    Dekard wrote: »
    I'd think more opportunity in CA.
    Really? With the cost of living being so high in CA, and it still being pretty low TX, I'd think TX might be a better place to land and do some job hunting?
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    Justin it's not that I don't understand the concepts of low/high poygons and generating normal maps, it's that I'm not good at it. It'education and skill deficit rather than any lack of knowledge. That "every vein in the eyeball, every pore in the skin, all in its place" sometign I never mastered.

    well that whole, sculpting every pore/vein, thing is mainly artist masturbating
    look at this piece of crap I used to generate some normals from:
    crappy_brick.jpg

    here's the quick image I did with it:
    ut3_bricks_01.jpg
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Vig wrote: »
    Really? With the cost of living being so high in CA, and it still being pretty low TX, I'd think TX might be a better place to land and do some job hunting?


    Well if I was there, it would b, even a regular job, the problem is the expense of moving there. Tha'tsthe problem. I was in Houston last week doing some contract work for FEMA, and I hate the weather, but the rent and the people were extra nice. a HOUSe can be rented for what I am paying for a one room but mving my stuff would take 5000.oo minumum, and that's the problem with owning a lot of fat , glssy coffe table books.

    Scott
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    well that whole, sculpting every pore/vein, thing is mainly artist masturbating
    look at this piece of crap I used to generate some normals from QUOTE]


    That actually looks pretty good, is that a rotating roster of four brings, allowing for 8 sides to avoid the patterning?

    Scott
  • Michael Knubben
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    Scott: that's the idea. You sculpt all sides, so you can just flip them any way you want to break up the pattern. Quite fun to do, actually.
    edit: actually, just one brick, as far as I'm aware. Not only can you rotate, you can flip it horizontally and vertically.
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    Vig wrote: »
    Really? With the cost of living being so high in CA, and it still being pretty low TX, I'd think TX might be a better place to land and do some job hunting?


    Yeah, I was just thinking there were tons more jobs in CA, even though it's higher cost of living he's already there. He'd have to move to TX and find a job, or find a job then move. There's opportunities in TX, but by looking at job sites, the vast majority of them are in CA compared to TX.

    Just a quick search for videogame jobs in CA for creativeheads.net shows 49 jobs. For Texas it shows 10. :(
  • skankerzero
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    Houston sucks. My sister lives there and I hate going there.

    terrible.
  • Richard Kain
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    Richard Kain polycounter lvl 18
    Houston sucks. My sister lives there and I hate going there.

    Watch it skankerzero. Some of us were born in Houston. Thems be fightin' words.

    When it comes to Flash these days, it's all about the programming. Don't try to get contract work doing traditional IDE-based Flash work. Most companies seriously undervalue that kind of work, and you will end up doing way too much work for way too little money. Providing back-end programming support for flash-based on-line applications is the right way to make money in Flash these days. A lot of sites are getting into making on-line applications that are largely database driven. They often use Flash as the front-end for rendering.

    If you want to work on your Flash, pick up a book on Flex 3 programming and Actionscript 3. Then download the Flex3SDK and get to coding. You'll be building entire data-driven sites in Flash in no time. I've built full sites with video streaming and 3D rendering with just a text editor and the FlexSDK. (and a command prompt of course) This is also the best route to take if you're interested in making your own Flash games.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Well Richard, I think hearing that I'll go into rigging in 3d then because I am not a coder, and really cannot thing that way. Rigging is painful enough but That at least is self contained. I don't hae the patience, or temperment for bug fixing, nor can I organize or type well, So no jobs for animators then?

    Scott
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