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black dot lines on normal map

polycounter lvl 16
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onionhead_o polycounter lvl 16
every normal bake i do thats part of the this mesh becomes screwed up. i tried different settings like global supersampler with or without it. I tried redoing the projection. I tried baking it in xnormals, which looks even more retarded. but if i rebuilt a mesh that is the same and bake the highpoly it is fine. My guess is that there is some bug in the original mesh.

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whole mesh
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my question is there anyway of fixing it or do i have to redo the whole mesh and unwrap again?

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