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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Unearthly Challenge | Vampiric Pandas | TBA

polycounter lvl 17
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Reich polycounter lvl 17
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Well me and a few friends decided to give it a go.

We have decided on Concept 1
1.jpg

Currently we are working on getting an over all feel for what we want to do

so far our first paint over looks like
try2copy.jpg

Just getting a feel, then we will start decided on prop changes Ect.

Replies

  • rjhalvorson
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    rjhalvorson polycounter lvl 16
    I like where you are going with the light changes, way to make it spooky as hell. Definitely looking forward to seeing more.
  • boostermoose
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    boostermoose polycounter lvl 18
    I was gonna join up and do this but decided against it this year. I was gonna do this concept and I spent alot of time thinking about it. Did you try changing all the lighting to red its cheap but it looks pretty darn evil. And since the rules say no statues I thought that it would be cool to change alot of those statues to building and towers or something. Excited to watch the progress on this one.
  • Reich
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    Reich polycounter lvl 17
    it doesn't say no statues it says they cant be majorly detailed like a character.

    the way i understood it is that you can't have like 2048 textures and what not on a statue. thus making it look more like a character contest then the level.
  • EarthQuake
    The main thing is that a character/statue cannot be the focal point of your environment, so if you want to do some statues that are just part of the environment and not the focus, that is 100% OK. There are no restrictions on specs or anything like that, but obviously using a 2048(1/4th of your budget) on something that is not the focus would be quite wasteful.
  • Reich
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    Reich polycounter lvl 17
    thanks Quake. that's what i figured it meant. "don't use 25% of your resources on a statue" and we wouldn't be so no worries.
  • idkwhat2do
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    idkwhat2do polycounter lvl 16
    These are some of the words/runes that will be glowing on the walls around the cave.

    2beposted.jpg
  • Reich
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    Reich polycounter lvl 17
    started a block out with some mess around lighs

    blockoutrender.jpg
  • idkwhat2do
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    idkwhat2do polycounter lvl 16
    Pillar!!

    pillerrender1.jpg

    Trial pillar... not textured.
  • Reich
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    Reich polycounter lvl 17
    I'm gunna add something to this. This is my roommate. He doesn't do 3D stuff. Loves to play games and look at the stuff i do ect. And when i was talking to him about this he wanted to give it a shot. so i gave him reading material, the Eat 3D pillar DvD, and me trying to dump my 4 years of learning on him ina some what sinsacle manner. And well in a weeks time he turned out this. Using Max, Photoshop, and zbrush all things he has never used. So props to him. and he already let me tare it apart and is trying to make the next one better.
  • Arkus
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    Arkus polycounter lvl 19
    hey, the pillar looks ok for a start, but you could add some details to the textures to make it look more finished. Some scraches / dirt / noise and some color will do.

    Keep it up!
  • Reich
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    Reich polycounter lvl 17
    Worked on some skulls that will be used throughout the level on different applications. the Tri count will very pending on the use.

    skullsheet.jpg
  • Reich
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    Reich polycounter lvl 17
    Started work on the re vamp of the light house thing. This will be the Hearth stone setting for the Manse..that doesn't make much since seeing how the story still isn't up *glares at Jared*

    lighthouse.jpg
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