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Do I understand XRef (Max)?

polycounter lvl 17
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Incomitatum polycounter lvl 17
From what I have read, if I understand, XRef allows you to create a base scene; from there you can populate that scene with instanced objects from other files. If changes are made inside that other file, those changes will cascade through each instance of the referenced object in the scene? This is good for creating libraries of objects, and building a scene from them?

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  • aesir
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    aesir polycounter lvl 18
  • Incomitatum
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    Incomitatum polycounter lvl 17
    If I have a scene that is made of many modular objects already, is there a quick way to take 1 of each of these instances and place them in their own XRef File?
  • MoP
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    MoP polycounter lvl 18
    You could probably write a simple Maxscript to do it.
    Basically you'd just select all the objects you wanted to do that with, then do something like this:
    (for each of the objects in the selection)
    Select it on its own.
    Move / rotate it to 0,0,0 so it's centred.
    File -> Save Selection As, then give it the name of the object as the scene file name, in the current scene's main folder.
  • Incomitatum
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    Incomitatum polycounter lvl 17
    I have never done any Max Scripting, but I am comfortable with logical processes and learning programming. I have used some Visual Basic and PHP in the past. Do you know of a Primer that can get me started?

    Thank you for the help. I am not above learning. :D
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