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Edge loops for elbows and knees

polycounter lvl 17
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Pope Adam polycounter lvl 17
Hey forums!

I'm tasked with re-modeling a character for a prototyping assignment we have at school. The first model had some errors when it came to rigging - the knees and elbows just werent deforming correctly. Are there any tricks out there that I should know about before tackling this again?



I do understand the concepts of edge loops, and the importance of them, just looking for those extra tips and tricks for the elbows and knees (face, chest and hips are all good to go)


cheers~!
adam

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