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New on the Forum, need advice!

Krav
polycounter lvl 9
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Krav polycounter lvl 9
Hey guys, how is everyone doing? hope all is well. I'm graduating soon, and I honestly need some interesting scenes to do for my Demo reel. I need a total of 3 scenes. any reference or ideas are always appreciated! I was thinking of 1 scene to be realistic, second to be horrific, and the third to be cartoony like world of warcraft or fable for example, just to show that I can do it all. As I get more help and reference I will be sure to post some of my older stuff and offcourse the new props that I will do for my new scenes. wink.gif Thank you very much (I'm going for 3d enviroment artist and prop artist). <font color="orange"> </font>

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  • oobersli
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    oobersli polycounter lvl 17
    if your graduating soon, you probably don't have the refined skills and years of exp to "do it all". I'd focus on one style. Pick a studio(s) that you're interested working at and create scenes/levels in the style of their games.

    Worry about just getting one good scene first, then move onto others.
  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    There are these cool programs called poser and bryce you can get, they are soooo cool for making scenes. Something cool and realisic like this:
    digital_art_3d_2d_abstract_surreal_flicker_light_bryce___i3.jpg

    [edit]
    Sorry for the totally unhelpfull and lame post, it was for my own entertainment and I laughed. smile.gif
  • JDinges
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    JDinges polycounter lvl 18
    Just my opinion but I'd go with the typical genres for your scenes. Sci-fi, fantasy and current. That'll cover most of your companies.

    Be sure to work each one up until it's good enough to get you a job, then start on the other. Don't have all three going at once or you might end up with three half finished scenes.

    Be sure to tell a story in each scene, that's definetly important.
  • Murdoc
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    Murdoc polycounter lvl 11
    Yeah, Jdinges has the right idea. The easiest thing is just go to conceptart.org are look at everything you can get your hands on; then pick a couple of peices you like to model from and try to nail it as close as possible; adding your own accents to it is always cool too.

    Worry about one scene at a time and make sure you are technically doing it correct for a game(if your shooting for an in-game environment anyway)
  • Krav
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    Krav polycounter lvl 9
    Thanks guys, helped a lot.
  • Krav
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    Krav polycounter lvl 9
    I still don't know how high I should go with the poly count/ texture sizes for the demo reel. I want to make it look nice but also show that I can do both high and low poly.
  • Ott
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    Ott polycounter lvl 13
    What exactly are you graduating from? Why aren't these sort of things addressed in your curriculum?

    What school do you go for? What degree / certificate are you graduating with?
  • Krav
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    Krav polycounter lvl 9
    I graduate from the Art Institute of OC, and I will be graduating with bachelor's degree of science. my major is Game Art & Design.
  • Krav
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    Krav polycounter lvl 9
    The main focus of this forum was to be able to get a visual for what I want to do, as in the saying 2 heads is better than one, when it comes to the ideas. I don't graduate until fall or winter. It's just easier with the classes I am taking at the moment I can do work for my demo reel so it saves me a lot of time. smile.gif
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