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High to Low Ambient Occlusion

Uly
polycounter lvl 18
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Uly polycounter lvl 18
Lately I've taken a few swings at projecting an AO Map/Dirtmap from a high poly prop for the low poly prop's texture. Stupid things happen, mainly raycasting issues.

AOProblem.jpg

Here's a pic of the resulting AO map generated by Max using Mental ray.

I'm projecting this using a cage, and the cage envelops the model as it should. Already generated a working normal map with the same cage, & without any raycast errors. (Also, this is what a certain component of the prop generated. Black space is from other components that weren't included in the projection.) Any tips are appreciated, thanks mans.

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