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WIP Character - Trying something different

polycounter lvl 17
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Jesse Moody polycounter lvl 17
Ok so I tend to do more hard surface / environment type stuff so I'm working on a few organic things to mix it up and get better at it. So here's the start of a head for a character.

It's a dude in a beanie. I was playing Tony Hawk Project 8 on my 360 so I picked this guy.

So here it is. Feel free to rip it apart. Anything I can gain from this is great and much appreciated.


fortheloveofgodsavethethreadformating.jpg

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  • dkorch
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    dkorch polycounter lvl 17
    Jesse, post up a pic of the dude your talking about so I can see what it is you speak of my little friend=p Also, you at school tomorrow, im gonna stop by for a while.
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    Yeah I'll be here tomorrow. I have class from 8-12 but i'll be in the library after that working on homework and this guy. I'll post up the reference tomorrow as well.
  • MAUL0r
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    MAUL0r polycounter lvl 18
    are you using art from the game as reference? If so I recommend you try working from real reference but using the theme/art style you liked from the game. Essentially.. if the modeler made mistakes, you run the risk of making bigger mistakes trying to use his work as reference...

    Plus the best work I've seen from you comes from reality! Go with your strengths imo.
    dsc01920jpg.jpg

    something like this... or get Mr. Korch to pose for you... he wears a beanie sometimes hehe
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    hey back again with an update.

    head3of2.jpg

    I think the shape is better than before but still pretty bad.

    Kinda new to the whole character thing since I haven't done much work in that area in the past so any feedback no matter how brutal honest is ok.

    I also got bored the other night with this and played around with it in mudbox.

    head4je0.jpg
  • thefatladysings
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    thefatladysings polycounter lvl 17
    I think you should try to get the main shapes right first before moving to all the smaller details
  • oobersli
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    oobersli polycounter lvl 17
    Ya, I'd focus on sculpting out the main form first rather than going straight to the smaller detail. The eyes seem like their a bit far apart also.
  • EarthQuake
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    Oh god yes, wow thats horrible missuse of a sculpting app. Dont even THINK about hose sorts of details until you have a really interesting form done, and even then all of your detailing looks random anyway. Start over.

    also eye shape is very off in low poly and high....
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    Haha...sorry to brutalize the sculpting apps. I was just bored.

    Anyways I'm still tweaking the face and trying to get it to be a lot smoother and have better shape.

    So I'll post updates later...

    Thanks for the feed back guys
  • Wendy de Boer
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    Wendy de Boer interpolator
    Aside from what has been mentioned, take another good look at how mouths are shaped. The corners of the mouth should curve back along with the curve of the teeth, but yours are lying on a flat plane. You can clearly see how much your teeth really curve back when you take a bite from a sandwich or something. That curve is something to keep in mind when modeling the lips (and the teeth, obviously).
  • Mark Dygert
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    [ QUOTE ]

    also eye shape is very off in low poly and high....

    [/ QUOTE ]

    I have to echo this. The low poly is not ready and it is hurting your high poly in a big way. The skin around normal human eyes are not sunken holes with spheres stuck inside. The skin lays over and around the eye. Right now your character doesn't have eyelids, or the folds that bunch up when your eyes are open.

    In short, don't worry about pores when you don't have eye lids.

    I would suggest checking out Dave Kings tutorial on the making an eye. You could easily make a good set of eyes and weld them into the face you have now. Please do not over simplify eyes and their importance on the character.

    Also do the images really need to be that big? I always dislike it when people break thread formating and I have to scroll over for days reading one line of text which would normally be a paragraph. Just nit picky crap really but if it puts me in a crabby mood it might do it to others which leads to more snarky comments. It's kind of like watching streaming porn on 56k, watchable to most but still annoying. I put thread format breaking on that same level.

    Replace the link to your first image with this http://www.vigville.com/forum_images/fortheloveofgodsavethethreadformating.jpg
    Or maybe just go back and edit your first post and turn the monster image into a text link now that you have some progress shots that don't break formatting?
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    Ok so I've been working on a few other things and this as well. Reworked the eyes a bit and the mouth area. Hopefully it's starting to look better.

    The old one is in the blue...new in the greenish color

    head68mq.jpg
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    ok done some more work on this. Not sure if its just getting worse or not.
    moody_Jesse_Character_Progress3.jpg
  • Joao Sapiro
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    Joao Sapiro sublime tool
    i think the major problem are the eyes and the mouth , look closely at your lips and touch them in naughty ways , then draw a mesh in them ( hey , i did it with my hands...).

    The eyes have too much rings and i am not seeing them beeing used.
  • dj snyder
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    dj snyder polycounter lvl 14
    Reminds me of somebody I know haha
    9346.jpg

    If it helps, I think the distance between two eyes is about the width of one eye. Also the curve between his lips and nose should be convex instead of concave. It's definitely improving. But then, what do I know :P
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