hi everybody,
this is my first post here (after lurking the boards for quite some time). i study MMA (multimediaart :P ) in salzburg/austria. this is some of my work
![stranger_full.jpg](http://users.fh-salzburg.ac.at/~freschen/3d/stranger_full.jpg)
![stranger_closeup.jpg](http://users.fh-salzburg.ac.at/~freschen/3d/stranger_closeup.jpg)
this is a more or less finished piece - a character i built for an aniamation short that never was finished
![frown.gif](/images/graemlins/frown.gif)
note that i didnt do all of the texturing - shirt/vest, necktie, boots and the hat textures were drawn by a friend of mine)
![woman_full.jpg](http://users.fh-salzburg.ac.at/~freschen/3d/woman_full.jpg)
![woman_head.jpg](http://users.fh-salzburg.ac.at/~freschen/3d/woman_head.jpg)
![woman_wire.jpg](http://users.fh-salzburg.ac.at/~freschen/3d/woman_wire.jpg)
personal project - wip. ill model a robe/staff and make her an wise sorceress.
![skull.jpg](http://users.fh-salzburg.ac.at/~freschen/3d/skull.jpg)
warhammer online fanboism - wip. i want to recreate the shield/hammer symbol in 3d.
comments and crits much appreciated!
Replies
some of them look unnececessarily hi-poly...
Chcek out the card in the gunslinger model...
Also, the skin tone gives off almost a night of the living dead kind of look... But that may have been what you were looking for...
welcome to polycount
here's a render we did with the zombie-gunslinger-dude. sadly that shot is about all the finished work we managed to do
brandon - these arent realtime models, what you see is the control-cage for the subdiv
arshlevon - heh, yes i know. i got my hands on zbrush only just recently, and didnt have the time to do much with it thus far