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The BRAWL² Tournament Challenge has been announced!

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https://polycount.com/discussion/237047/the-brawl²-tournament

shader & render Q's

polycounter lvl 20
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D4V1DC polycounter lvl 20
I got a question that has been bugging me.

Is it at all possible to some how project how a shader renders out any color maps in the render window and bake that same style onto a texture map?

If that makes sense, if not this image might help put my words into a more visual understanding:
exampleud1.th.jpg

They combined CS with max right or did i dream that up?!

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