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Building new rig, what do you guys use?

gbenchar
polycounter lvl 18
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gbenchar polycounter lvl 18
Howdy, Im currently looking into getting a new system here for modeling and rendering, and I have mixed responses from people.

What kind of system do you guys have?

Will applications such as Photoshop CS.2, Maya 8.0, Zbrush, 3DS, recognize 4gigs of RAM? Or is that a waste?

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  • gamedev
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    gamedev polycounter lvl 18
    4 Gigs is a sweet spot. Are you looking for a desktop or laptop? I'd say go dual-core or quad-core w/ 4 gigs of ram and an Nvidia graphics card. GeForce if you like to play games, Quatto if all you will be doing is 3d work.
  • Psyk0
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    Psyk0 polycounter lvl 19
    I'll certainly go for quad core and 2+ Gig of ram and most likely Nvidia card, mainly for high poly modeling tho.

    I'm pretty sure most applications will "recognize" 4 gig of ram, because when you run out of ram, the OS uses virtual memory (stores data on hard drive which is much slower).
  • gbenchar
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    gbenchar polycounter lvl 18
    I spoke to a number of tech guys, all of whom build computers for a living. If the program is 32bit it will only recognize the 2gigs of ram. Also, if you dont have windows x64 nothing will be able to pick up the extra 2 gigs.

    However, windows x64 is basically a beta of vista, and both are unreliable and unstable.

    I ended up getting 6700 dual core, 4 gigs of 6400 ram (going to upg anyways in the future why not, right? :P) and the new GeForce 8800 GTX. Im not running a server board, so i think this will be alright for a workstation.
  • Rick Stirling
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    Rick Stirling polycounter lvl 20
    Max picks up more that 2megs with a tricky software switch. Or something.
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