Home Technical Talk

really weird normal map issue (3dsmax)

sublime tool
Offline / Send Message
Joao Sapiro sublime tool
hey guys i have the highpolygon and lowpolygon al set, the geometry suits each on etc, but theres a really weird issue with the normal map , when i set it to wordspace the normal map renders clean and neat, but when i set it to tangent, it seems that it mixes it with the worldspace O.o....

im using cage projection , i reseted added some push value, etc, it basically comes out clean in worldspace but in tangent this weird issue happens. no open faces, unweldde vertex at lowpoly at all frown.gif

wtfcc7.jpg

Replies

Sign In or Register to comment.