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maya camera resolution gate not matching render

Erol
polycounter lvl 18
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Erol polycounter lvl 18
I've created a camera in maya, and turned on resolution gate. The default 640 x 480 came up. In render settings, i turned it to 300 x 800. The resolution gate doesn't chage, but the numbers do update to 300x800.

When I render, I get 640x480 squished into 300 x 800. Any ideas? I thought it might be something I can set in camera attributes, but I didn't find anything that had resolution.

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  • Erol
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    Erol polycounter lvl 18
    It appears it had to do with being in mental ray. The pixel device aspect ratio was greyed out, and would change automatically and not give me the option to switch it manually. Going to maya software render let me do it though. Do you think this is because of a hardware limitation? I'm on a laptop with a relatively crappy videocard. (Geforce440GO w/ no pixel shader support)
  • hawken
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    hawken polycounter lvl 19
    in theory you could render an image to the size of the free space in your hard disk, so I doubt it's the video card. I rendered 24bit images over 4000 pixels on each edge with a 2mb amiga 1200.
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