uhm preserve UV's works so that you can make geometry changes to E-Poly objects while keeping UV coordinates intact. Then you can make adjustments to the geometry of your model without having to manually edit the UV's.
Im sorry i should have been clearer on the functionality of the tool heh. Imagine most people are versed in one of the program rather then both.
pretty much as you move a vert to the left, it moves the vert also on the uvmap at the same time so the texture stays undistorted, theres certain instances that it is still unperfected.. but its still a damn handy toool
I've found the best way around the "underpectness" is to completely triangulate (temporarily) the area you're having problems with. It keeps it from distorting oddly. Huzzah.
I think you will find that deleting an edge that is not a UV border edge, using the "delete edge" command; Maya7 will preserve UV's (or as per; the "delete vertex" command). Earlier versions do not preserve uvs.
While we are on the subject, I would like to know if anyone else recognises how silly it is that the bevel command does not create UVs accordingly!?
no, the devil was too busy working on byron's free maya bevel plugin. that one erased every single chunk of uv coordinates from your entire mesh as soon as you beveled something.
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Now that we have completed departed from the original subject does the max bevel preserve uv's?
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Yep, it does. Can get a little stretchy if you bevel (chamfer) along a UV seam though.
EdgeChEx (free plugin, muuuch nicer, all-quad bevelling) does an even better job of preserving original UV's.
Replies
Im sorry i should have been clearer on the functionality of the tool heh. Imagine most people are versed in one of the program rather then both.
While we are on the subject, I would like to know if anyone else recognises how silly it is that the bevel command does not create UVs accordingly!?
Now that we have completed departed from the original subject does the max bevel preserve uv's?
[/ QUOTE ]
Yep, it does. Can get a little stretchy if you bevel (chamfer) along a UV seam though.
EdgeChEx (free plugin, muuuch nicer, all-quad bevelling) does an even better job of preserving original UV's.
i'm off to trying out that plugin. thanks mop!