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Normal maps and rendering

polycounter lvl 18
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stoofoo polycounter lvl 18
So, stoof is trying to render out an ambient occlusion map for a model. I have created parts of the model in max in a higher poly version(adding plates and rivets and bolts. that sorta mess.) and i have a bunch of things ive done in photoshop for additional normal information. I would like to render out an occlusion map utilizing the normal map i have created. Is this possible? Max does not seem to want to do any sort of raytracing of normals for me dealing with the normals. I am guessing i am shit out of luck, but i figured I'd ask. Thanks.

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