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3dsMax - about 2 sided rendering.

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almighty_gir ngon master
now, i know how to get max to render backfaces when im actually rendering, but when i apply that to a viewport (through the viewport configuration), i still only get single sided rendering.

just curious if thats always the way itll be, or if theres something ive overlooked. (maybe it works in openGL mode instead of Direct3d?)

Thanks

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