after playing through MGS2 recently i started working on this. it's going to be a little side project aimed to improve my normal mapping workflow and rig setup. i want to find a way to animate the hair in a realtime-engine compatible way but with good looking results. but for now, modeling, texturing and shading is what has to be done
the hairdo is just in the beginning stages. i realized that i need a more dense alpha for this, especially for the hair strands on his forehead.