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Skinmapping + modeling problem...

Enix
polycounter lvl 18
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Enix polycounter lvl 18
Ok, as some of you may know, [look in pimping]
I am doing a stewie model. And I was
trying to skinmap it but my gizmo doesn't stay
square, it turns into like a parallelagram or
something. So when I try to export my texutere,
it's all crooked. I think it might have somthing
to do with this:

SP32-20041204-041014.png

See how the square that is around the model is lopsided?
Thats how my gizmo looks when i try to fit the gizomo
to the model. Its really annoying and its stressing me out.
Please help XD. I'm stuck frown.gif.

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