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Developing a 2.5D Game looking for feedback!!

Working on a low-poly 2.5D puzzle-platformer about collecting star fragments 🌟
You play as a small hedgehog/girl exploring memory-like levels to collect stars for a lost childhood friend.
Mixing platforming + environmental puzzles + simple magnet mechanics.
Would love feedback on the concept or gameplay ideas!
Youtube video walkthrough link:
https://youtu.be/yOSYPjzVSMg?si=nsXu03Htg28TyaPS

Replies

  • Eric Chadwick
    This is neat! I wonder if you could add collision to the camera, to prevent it clipping behind walls? Or maybe it could be a simple as setting the walls to render single-sided, so they don't get in the way of the camera?
  • Annapatina
    This is neat! I wonder if you could add collision to the camera, to prevent it clipping behind walls? Or maybe it could be a simple as setting the walls to render single-sided, so they don't get in the way of the camera?
    Thank you so much for your reply I really appreciate it!! And yes I have added a collision to my camera now so that it wont go through the wall. I will really appreciate it if you have any other advise on the game~
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