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Persistent triangulation artifacts on surface bake. Need help.


Hello everyone,
When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it.
I made the model in Maya and baked it in Marmoset.
What I've already tried:
Triangulating the mesh before export.
Checking Smoothing Groups / Hard Edges (soft edges on the cylinder, hard edges on UV seams).
Using “Paint Skew” in Marmoset to correct the beam direction.
Adjusting the cage (minimum/maximum offset).
Nothing helps. The artifact follows the quadrogram triangulation line.

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