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[WIP] Vampire Librarian Character Bust

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sannePaus polycounter lvl 3
heya!! thanks for looking at this post! it's been a while since i posted anything on polycount, but i wanted to get to posting again to just share my process and possibly get some feedback while i'm at it (: this project is gonna be from an idea that i sketched out in my sketchbook earlier this year, and i'll be sharing the steps in the way i'm taking to get to the end result! 

first sketches ^

more sketches and a plan ^

some pose exploration to get a visual idea of how this character should behave and should be posed at the end of the process ^

reference board ^

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  • sannePaus
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    sannePaus polycounter lvl 3
    the first sculpting is done, and i'm pretty happy with what i ended up with for the first session of sculpting this character. the shapes look nice together and the hair translates better than i expected! i like to add some basic polypaint early on to get a better visual feeling of what the character will look like. at some point later on i'm going to break symmetry regarding the hair strands in the front (:


  • kanga
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    kanga polycount lvl 666
    Looks good!
    Seems you are still kinda new at this so maybe a good idea to include the legs so you can work on the whole figure. Your anatomy is a bit off particularly the upper arms. You can use image reference but also a free app like Daz3D to see how the body looks from different angles. Really worth getting the figure looking good under the costume!

  • sannePaus
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    sannePaus polycounter lvl 3
    sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.

  • sannePaus
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    sannePaus polycounter lvl 3
    thanks for your input @kanga ! appreciated :) 
  • sannePaus
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    sannePaus polycounter lvl 3
    sculpted a sketch of the clothes, added some polypaint to get a bit of a feeling of what it could be. i'm not sure about the shapes of the clothes just yet, and i feel like it just needs a little more refining. which is what i'll do next! but so far, pretty happy with how this is turning out :)

  • sannePaus
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    sannePaus polycounter lvl 3
    did some refining on the hair to give myself a better idea of what the flow and direction of the hair should be. had some cool references of victorian / gothic hairstyles as reference and it amazes me how people got their hair up like this lol. it's a gorgeous look!! 

  • Fabi_G
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    Fabi_G godlike master sticky
    Hi! Looks like a cool project! Are you extending the scope past the bust?

    With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to 'see', in my opinion, is looking at renders in an image editor, as if someone else did the model. Options can be explored in 2d, without thinking execution/ 3d. Based on that steps can be formulated, for the 3d-self to act on. I hope this makes sense :lol:

    Much success with the project!
  • sannePaus
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    sannePaus polycounter lvl 3
    @Fabi_G thanks for your input! I'm not planning to extending it past the bust, since i'm trying to focus on some other things, mainly stylization and later on texturing and hard surface stuff (i want to add the gun and necronomicon when i finish the vampy lady). and yeah, i'm definitely going back to see if i can adjust the proportions a little better. thanks for the tip about putting the render/image in an image editor, that must give a different perspective of my work! appreciated! :D 
  • sannePaus
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    sannePaus polycounter lvl 3
    followed up on the anatomy check suggested by the lovely people above! i changed some proportions and i think it does look more believable this way. 

    checked proportions and sketched new approximation in an image editor

    adjusted proportions and started refining the dress and corset a little bit
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