heya!! thanks for looking at this post! it's been a while since i posted anything on polycount, but i wanted to get to posting again to just share my process and possibly get some feedback while i'm at it (: this project is gonna be from an idea that i sketched out in my sketchbook earlier this year, and i'll be sharing the steps in the way i'm taking to get to the end result!
first sketches ^
more sketches and a plan ^
some pose exploration to get a visual idea of how this character should behave and should be posed at the end of the process ^
reference board ^
Replies
Seems you are still kinda new at this so maybe a good idea to include the legs so you can work on the whole figure. Your anatomy is a bit off particularly the upper arms. You can use image reference but also a free app like Daz3D to see how the body looks from different angles. Really worth getting the figure looking good under the costume!
With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to 'see', in my opinion, is looking at renders in an image editor, as if someone else did the model. Options can be explored in 2d, without thinking execution/ 3d. Based on that steps can be formulated, for the 3d-self to act on. I hope this makes sense
Much success with the project!