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CAHDD™ (Computer Aided Human Designed & Developed) — voluntary workflow transparency + watermark too

TheAllusionist
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TheAllusionist polycounter lvl 17

I’ve been working in architectural visualization and CG for a long time, and like everyone here, I’m watching how fast things are shifting with AI getting baked into more tools and workflows.

This isn’t another “AI is good” or “AI is bad” post. That conversation is already everywhere and usually goes nowhere.

What I’ve been thinking about is something more practical.

How do we clearly communicate what we actually did as artists?

What CAHDD™ is

CAHDD™ (Computer Aided Human Designed & Developed) is something I’ve been developing as a voluntary way to describe workflow transparency.

Not a rule system. Not a gatekeeper. Not trying to tell anyone how to work.

Just a way to say, in a clear and visible way:

  • how much was human-driven

  • how much was assisted

  • where the decisions were made

Think of it like a visible fingerprint of authorship, not a judgment.

Why this even matters

Whether we like it or not, more tools are heading toward:

  • embedded AI features

  • automated processes

  • potential platform-level labeling

Some of that could become automatic or even mandatory over time, and if that happens, artists won’t control how their work is represented.

This is an attempt to get ahead of that and say:

maybe we define our own way to communicate process before platforms do it for us

The watermark and visual indicator side

Part of this is a simple visual layer:

  • watermark

  • signature

  • logo

  • small indicator showing workflow level or approach

Not meant to be intrusive. Not meant to ruin presentation.

Just something subtle that says:

this is how this piece was made

Reducing friction (Photoshop extension)

One of the biggest problems with anything like this is effort. If it takes extra time, people won’t use it.

So we’ve been building and testing a Photoshop extension that:

  • applies watermarks, signatures, or logos non-destructively

  • works within PSD workflows

  • allows saved presets for size, opacity, and placement

  • designed to be quick enough to not interrupt production

The goal is simple:

if someone wants to adopt this, it should not slow them down

We are testing it across different scenarios before releasing it publicly.

What this is not

  • not trying to police anyone

  • not anti AI

  • not saying one method is better than another

This is about clarity, not judgment

What I’m looking for

This community has always been grounded when it comes to craft, so I’m genuinely interested in feedback:

  • does something like this make sense in real workflows

  • would you ever use a voluntary system like this, or is it dead on arrival

  • where does it break down

  • what would make it actually usable instead of just another idea

Link (more detail):
https://cahdd.org/

I know this is a bit outside the usual threads here, but it felt relevant given where things are heading.

Appreciate any honest feedback, good or bad.

Replies

  • Eric Chadwick
    This sounds like a nice idea, but your website is coated in AI slop (How many fingers does a toddler have lol?) and it's a ton of words without actually getting to the point (where is the system actually documented?).

    The whole site seems to be 90% AI created, where's the watermark explaining that?

    Also, there seem to be zero human names on that website, if I go to About Us or Who We Are, there are zero people to learn about.

    Sorry, I can see the idea is interesting. But the presentation seems quite tone-deaf.
  • Noren
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    Noren interpolator
    To be honest, my first impression is rather negative and leaves me slightly suspicious. As inevitable some of this might seem and while it might come from a good place, this kind of feels like an attempt to normalize AI for artists who might fully reject or boycott it otherwise (whether that's sustainable is a different story).

    The whole website seems to rely on AI heavily. Basically all the images seem to be AI (ironically not using your own system to declare it, as far as I can see) and it's reasonable to assume the same for the writing. 
    There are a lots of words, but nothing in the "about" section really tells me who is behind all this. I guess I could google your name, and I can understand the notion that this is not about you or your associates (if there are any) but I guess you can also see how that looks a bit strange. So if you are saying "This is not a product", I'm immediately asking "Is it, though"?
    (Edit 2: E.g. there are registered trademarks and the icon is not in the public domain)

    Again, there's lots of text. That sort of makes sense if you want to get people on board and clear open questions, but I'm not reading through all of that, especially if there's a good chance that a lot of it is AI fluff.

    The system/watermark itself sort of makes sense as well, but feels way to convoluted. Very few people will keep all of those steps in mind or look it up constantly. E.g. a small AI is clear and self-explanatory, while a pictogramm of a human where the indicator gets fuller the more AI is used is a bit unfortunate.

    I can see something like that being used/enforced on a platform basis, but personally, I'd rather see less watermarks on images than even more. And obviously, this would never make it to an end consumer facing product, it's more for galeries and stock and portfolios. 
    It might make sense as a general tool to quickly inform people about your techniques, but in its current form it seems just too convoluted, and then there's the question if you can really call AI a "technique" that has a place in a continous spectrum of art techniques, which this kind of implies.

    Edited the last paragraph.
  • Zack Maxwell
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    Zack Maxwell interpolator
    It's a goofy word, but I don't think there's a better way to describe what I've just read than "flimflam".
    You spent an extremely long time saying nothing of substance in an effort to sell a very nebulous product. This reeks of some bizarre sort of scam.
  • TheAllusionist
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    TheAllusionist polycounter lvl 17

    I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot.

    A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found time I took that feedback and created the site and have been constantly trying to refine it, I get nothing out of this.

    On the AI usage point, it is disclosed on the site in the footer and in the articles, but that’s obviously not visible enough if people are missing it. That’s on me. If the whole idea is transparency, it needs to be front and center, not something you have to look for.

    On the visuals, some are AI-assisted and some are not. If anything looks off or low quality, that’s a fair hit and I need to tighten that up. The goal isn’t volume, it’s credibility.

    On the “who is behind this” point, also fair. I tried to keep the focus on the idea instead of myself, but I can see how that just comes across as vague or even suspicious. I’ll be adding that context.

    On complexity and the amount of text, I hear you. The current version is heavier than it needs to be. What I’m working toward is a much simpler, practical version that someone can understand quickly and use without thinking about it.

    Just to be clear on intent, this isn’t about pushing AI or trying to normalize it. If someone wants nothing to do with it, that’s completely valid. This is more about giving people a way to describe their process on their own terms, including fully human work.

    At the end of the day, if this adds friction or feels unnecessary, it won’t get used. That’s something I’m taking seriously and adjusting for.

    Appreciate everyone taking the time to call it out, this is the only way we can improve the concept and make it resonate with artist and design processionals. I do not take it lightly when you take the time to respond and comment. Now I will respond to some directly.


    Eric:
    Thank you for your time.  AI slop, there is imagery used on the site that is AI assisted, most the time postproduction used, the child has four fingers you are confusing the toy they are holding, but understand that is the first thing to look for and comment on, but that isn't the case in that situation. I started working on the project in 2024 and I do use Grammarly and ChatGPT to check grammar and, flesh out concepts, but everything is initiated from my concepts and drafts and final review, but you are correct tools and AI are used, but I started the project before I even knew about ChatGPT, so really as this post will prove I am guilty of being long winded and need to work on that.

    Watermark for whole site, I covered above, but I can find humor and truth in that, covered in footer and articles have transparency disclaimers below them.

    Person behind it, that as fair as mentioned above I tried to stay behind the scenes and not be ego driven so to speak, that may have been a mistake. My name is Russell Thomas I am the founder of 3DAllusions LLC which use to be a thriving community, which I have kept up but it is not active anymore as I am trying to figure out what best to do in that area as I actually value forums over social media, but forums have died off, so I have some ideas for later down the road. I also created MrMaterials which was the largest Mental Ray materials repository in the world back in the day and we converted some of that into finalRender materials when NVidia pulled the plug on mental ray and I have kept it up as some people tell me they still use it for content. My visualization studio 3DAStudio funds all the endeavors including CAHDD and I am moving towards clothing apparel graphics as well. I graduated from WSU's architectural program in 1992 and have been working in architecture since then as well. My friends in archvis and architecture worked with me on the concept, but nobody wanted to commit to creating the system with me and they told me I was crazy to take on this endeavor as it is an uphill battle, they were probably right, but I really believe in this. Since then, other people have believed in the system and have been helping out and we have multiple communications with render engine companies that I will not name until they say something. We are doing reach outs to design professional organizations and educational institutions and associations.

    I appreciate you telling me that we are missing the mark, that is exactly why I posted, it may sting a bit after all the work put into this, but it will make the project better in the end, so thank you for sharing your thoughts.


    Noren,

    Thank you for your valuable time.  The place this was coming from isn't to normalize AI but really for those who don't use it or only partially to indicate that, but any scale has to have the opposite end to it, I obtained TechRatio.com and HumanoCentricus.com as supporting domains to use in the process. How I see AI work in the arts as eventually being traditional art being seen by some like the 'Arts and Crafts' movement or even 'Etsy' where some people prefer it and want to support it. Then there will be those who think there should be a human making decisions and controlling AI involvement and will want at a minimum that level of involvement. Then there will be those who don't care one way or the other or even want to support AI because they have a financially vested interest in AI succeeding and being widely accepted. I personally have no problem using AI to create a royalty free image for an article, but none of the work my studio has delivered to date has been AI created, we do show what AI can do but it hasn't been what our deliverables have been so far. With that said, programs like Photoshop and On1 use AI for masking, sky replacement, etc. so we do use AI that is now integrated in our traditional postproduction pipeline, and I am even using Grammarly now, is it AI? If you fully reject AI we then all you need to do is use stage 0-1.

    I answered the disclaimer about AI above, we have tried, we show it on our work in the gallery and have disclaimers on the site and after articles.

    As mentioned above I am guilty of being long winded, but I did do a drop down 60 second read summary on almost all the pages, the content is not 90% AI generated, but imagery is highly AI generated for hero and footer images, but our own artwork is shown on the site as well as in the gallery.

    As I see it the 'BIG FAIL' in the site is that it apparently doesn't express that it is the concept and not any icon or watermark, those are provided as examples and we see this as a way to make it more acceptable to have your signature or logo on your work you can have a small circle with a number in it as part of your signature/logo similar to a copyright sign that is very faint and subdued if you want or you can just put on your site or in your agreement a blurb of what CAHDD stages you work in. In the world today I see Stages 0-3 where we would work in and where most will, but to be on the conservative and make sure we are honest we use a stage 4 disclaimer and I imagine most here work in 0-2. Circling back to the icons and watermarks the human shaped icon is considered for website pages for example, the watermarks are simple and subtle graphics that you may only use one or two of. We also state that we see people creating their own and even sharing them, the circle with the number in it or a hand with the fingers corresponding to stages another concept........  And a graphic is elective, we don't expect you to do anything if don't want to.

    I would argue that with automatically meta data embedding that defines what your image is or isn't coming down the pipeline, it should be consumer/front facing to have your signature/logo on your work, whether you choose to customize it with some sort of indicator of CAHDD stage, that is up to  you, but artist need to start taking control and narrating their own story and workflow IMHO.

    As for technique question of term, etc. you may have a point there, to be honest this was a huge undertaking to create all this and much more work than my architectural thesis, I don't claim it is perfect and I posted hoping to actually get feedback, so thank you for that.

    Zack:

    No offense, we worried about people taking it that way, we kept it a dot-org, we mention not-for-profit and we didn't link this site to our other ones to get any SEO juice, we have done our best to express a concern and a potential action/movement to help counter it. there is nothing gained and lots of blood sweat and tears. Refer to the following narrative for the story behind that isn't meant to gain sympathy, but people seem to think there is a con behind all this.

    Origin Story:

    The concept started because when AI came out, playing around with Midjourney felt guilty and I knew and I knew I couldn't deliver to clients or sell art that was AI generated, but I had some ideas on how it could be useful. I soul searched and realized for me, if I was transparent about it, I could feel comfortable about it. So, an idea of watermarks or indicator of some sort came to mind, that is when I started discussing it with other artist and professionals. But busy life didn't leave time to do much more than brainstorm and outline ideas......

    Fast forward a bit and my wife's cancer caused us to spend weeks on end in hospitals in different city's and rather than wallow in negative thoughts I decided to move forward with this as I feel very strongly about it. So I spent hundreds of hospital room hours creating the site and many more once it was live tweaking it and writing articles that I think show what makes the human factor the most important element.

    I continue to work on it and promote it as I think it has merit and trying to improve by putting it out there and asking for imput and suggestions from people potentially much smarter and talented than myself.


    Once again, thank you for taking your time and commenting, offering your critiques and suggestions, it is truly valuable to me and we will take it under consideration and implement changes in the site. For those of you who think the site is long winded AI slop, after this post you can see it is my longwinded slop ;)

    Thank you,

    Russell Thomas

  • TheAllusionist
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  • pior
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    We Linkedin now
  • sacboi
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    sacboi godlike master sticky

    I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot.

    A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found time I took that feedback and created the site and have been constantly trying to refine it, I get nothing out of this.

    On the AI usage point, it is disclosed on the site in the footer and in the articles, but that’s obviously not visible enough if people are missing it. That’s on me. If the whole idea is transparency, it needs to be front and center, not something you have to look for.

    On the visuals, some are AI-assisted and some are not. If anything looks off or low quality, that’s a fair hit and I need to tighten that up. The goal isn’t volume, it’s credibility.

    On the “who is behind this” point, also fair. I tried to keep the focus on the idea instead of myself, but I can see how that just comes across as vague or even suspicious. I’ll be adding that context.

    On complexity and the amount of text, I hear you. The current version is heavier than it needs to be. What I’m working toward is a much simpler, practical version that someone can understand quickly and use without thinking about it.

    Just to be clear on intent, this isn’t about pushing AI or trying to normalize it. If someone wants nothing to do with it, that’s completely valid. This is more about giving people a way to describe their process on their own terms, including fully human work.

    At the end of the day, if this adds friction or feels unnecessary, it won’t get used. That’s something I’m taking seriously and adjusting for.

    Appreciate everyone taking the time to call it out, this is the only way we can improve the concept and make it resonate with artist and design processionals. I do not take it lightly when you take the time to respond and comment. Now I will respond to some directly.


    Eric:
    Thank you for your time.  AI slop, there is imagery used on the site that is AI assisted, most the time postproduction used, the child has four fingers you are confusing the toy they are holding, but understand that is the first thing to look for and comment on, but that isn't the case in that situation. I started working on the project in 2024 and I do use Grammarly and ChatGPT to check grammar and, flesh out concepts, but everything is initiated from my concepts and drafts and final review, but you are correct tools and AI are used, but I started the project before I even knew about ChatGPT, so really as this post will prove I am guilty of being long winded and need to work on that.

    Watermark for whole site, I covered above, but I can find humor and truth in that, covered in footer and articles have transparency disclaimers below them.

    Person behind it, that as fair as mentioned above I tried to stay behind the scenes and not be ego driven so to speak, that may have been a mistake. My name is Russell Thomas I am the founder of 3DAllusions LLC which use to be a thriving community, which I have kept up but it is not active anymore as I am trying to figure out what best to do in that area as I actually value forums over social media, but forums have died off, so I have some ideas for later down the road. I also created MrMaterials which was the largest Mental Ray materials repository in the world back in the day and we converted some of that into finalRender materials when NVidia pulled the plug on mental ray and I have kept it up as some people tell me they still use it for content. My visualization studio 3DAStudio funds all the endeavors including CAHDD and I am moving towards clothing apparel graphics as well. I graduated from WSU's architectural program in 1992 and have been working in architecture since then as well. My friends in archvis and architecture worked with me on the concept, but nobody wanted to commit to creating the system with me and they told me I was crazy to take on this endeavor as it is an uphill battle, they were probably right, but I really believe in this. Since then, other people have believed in the system and have been helping out and we have multiple communications with render engine companies that I will not name until they say something. We are doing reach outs to design professional organizations and educational institutions and associations.

    I appreciate you telling me that we are missing the mark, that is exactly why I posted, it may sting a bit after all the work put into this, but it will make the project better in the end, so thank you for sharing your thoughts.


    Noren,

    Thank you for your valuable time.  The place this was coming from isn't to normalize AI but really for those who don't use it or only partially to indicate that, but any scale has to have the opposite end to it, I obtained TechRatio.com and HumanoCentricus.com as supporting domains to use in the process. How I see AI work in the arts as eventually being traditional art being seen by some like the 'Arts and Crafts' movement or even 'Etsy' where some people prefer it and want to support it. Then there will be those who think there should be a human making decisions and controlling AI involvement and will want at a minimum that level of involvement. Then there will be those who don't care one way or the other or even want to support AI because they have a financially vested interest in AI succeeding and being widely accepted. I personally have no problem using AI to create a royalty free image for an article, but none of the work my studio has delivered to date has been AI created, we do show what AI can do but it hasn't been what our deliverables have been so far. With that said, programs like Photoshop and On1 use AI for masking, sky replacement, etc. so we do use AI that is now integrated in our traditional postproduction pipeline, and I am even using Grammarly now, is it AI? If you fully reject AI we then all you need to do is use stage 0-1.

    I answered the disclaimer about AI above, we have tried, we show it on our work in the gallery and have disclaimers on the site and after articles.

    As mentioned above I am guilty of being long winded, but I did do a drop down 60 second read summary on almost all the pages, the content is not 90% AI generated, but imagery is highly AI generated for hero and footer images, but our own artwork is shown on the site as well as in the gallery.

    As I see it the 'BIG FAIL' in the site is that it apparently doesn't express that it is the concept and not any icon or watermark, those are provided as examples and we see this as a way to make it more acceptable to have your signature or logo on your work you can have a small circle with a number in it as part of your signature/logo similar to a copyright sign that is very faint and subdued if you want or you can just put on your site or in your agreement a blurb of what CAHDD stages you work in. In the world today I see Stages 0-3 where we would work in and where most will, but to be on the conservative and make sure we are honest we use a stage 4 disclaimer and I imagine most here work in 0-2. Circling back to the icons and watermarks the human shaped icon is considered for website pages for example, the watermarks are simple and subtle graphics that you may only use one or two of. We also state that we see people creating their own and even sharing them, the circle with the number in it or a hand with the fingers corresponding to stages another concept........  And a graphic is elective, we don't expect you to do anything if don't want to.

    I would argue that with automatically meta data embedding that defines what your image is or isn't coming down the pipeline, it should be consumer/front facing to have your signature/logo on your work, whether you choose to customize it with some sort of indicator of CAHDD stage, that is up to  you, but artist need to start taking control and narrating their own story and workflow IMHO.

    As for technique question of term, etc. you may have a point there, to be honest this was a huge undertaking to create all this and much more work than my architectural thesis, I don't claim it is perfect and I posted hoping to actually get feedback, so thank you for that.

    Zack:

    No offense, we worried about people taking it that way, we kept it a dot-org, we mention not-for-profit and we didn't link this site to our other ones to get any SEO juice, we have done our best to express a concern and a potential action/movement to help counter it. there is nothing gained and lots of blood sweat and tears. Refer to the following narrative for the story behind that isn't meant to gain sympathy, but people seem to think there is a con behind all this.

    Origin Story:

    The concept started because when AI came out, playing around with Midjourney felt guilty and I knew and I knew I couldn't deliver to clients or sell art that was AI generated, but I had some ideas on how it could be useful. I soul searched and realized for me, if I was transparent about it, I could feel comfortable about it. So, an idea of watermarks or indicator of some sort came to mind, that is when I started discussing it with other artist and professionals. But busy life didn't leave time to do much more than brainstorm and outline ideas......

    Fast forward a bit and my wife's cancer caused us to spend weeks on end in hospitals in different city's and rather than wallow in negative thoughts I decided to move forward with this as I feel very strongly about it. So I spent hundreds of hospital room hours creating the site and many more once it was live tweaking it and writing articles that I think show what makes the human factor the most important element.

    I continue to work on it and promote it as I think it has merit and trying to improve by putting it out there and asking for imput and suggestions from people potentially much smarter and talented than myself.


    Once again, thank you for taking your time and commenting, offering your critiques and suggestions, it is truly valuable to me and we will take it under consideration and implement changes in the site. For those of you who think the site is long winded AI slop, after this post you can see it is my longwinded slop

    Thank you,

    Russell Thomas

    Indeed frankly, an opaque obfuscated post or did a bot assist in typing all that out...

  • Eric Chadwick
    The reply looks legit to me, just long winded, as he admits. 

    The images on the site are the most visual thing you have, so I’d suggest choosing imagery that doesn’t scream AI-Gen. Every image I looked at on the home page had that ai look… overly saturated colors, glowy lighting, mushy hands, errors in the details (Porsche hubcaps). Ai generated imagery just feels wrong here, as it flies directly opposite of the message you’re trying to send. Unless you’re going to show examples of images with increasing amounts of AI, and use your system to label them, then I can see the benefit of using ai gen.

    The website text is long winded. I think you need to trim it way way down. Get to the point quickly. tl;dr is real. 

    I would love to see you use the background info you put into your reply here… and put it on the Who We Are page. It’s frankly great to hear your background story. Also, if it’s more than just you, who else? It would really help to include real human bios in your About/Who pages.

    Sorry to come across as so dismissive initially, but as Pior hinted at, there’s unfortunately a high bar to cross since we’re all so overwhelmed with LinkedIn-style slop. To get past that, you’ll need the site to be clearer and get upfront faster.
  • Rima
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    Rima sublime tool
    Isn't it dishonest in the first place to call AI shit "human designed & developed"? 

    Design requires human intent and action, and so does development. And the computer isn't being an "aid". It's doing the whole damn thing.
  • TheAllusionist
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    TheAllusionist polycounter lvl 17
    SacBoi, thanks for the useful feedback, no AI used in my response, but thanks for checking ;)
  • TheAllusionist
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    TheAllusionist polycounter lvl 17
    The reply looks legit to me, just long winded, as he admits. 

    The images on the site are the most visual thing you have, so I’d suggest choosing imagery that doesn’t scream AI-Gen. Every image I looked at on the home page had that ai look… overly saturated colors, glowy lighting, mushy hands, errors in the details (Porsche hubcaps). Ai generated imagery just feels wrong here, as it flies directly opposite of the message you’re trying to send. Unless you’re going to show examples of images with increasing amounts of AI, and use your system to label them, then I can see the benefit of using ai gen.

    The website text is long winded. I think you need to trim it way way down. Get to the point quickly. tl;dr is real. 

    I would love to see you use the background info you put into your reply here… and put it on the Who We Are page. It’s frankly great to hear your background story. Also, if it’s more than just you, who else? It would really help to include real human bios in your About/Who pages.

    Sorry to come across as so dismissive initially, but as Pior hinted at, there’s unfortunately a high bar to cross since we’re all so overwhelmed with LinkedIn-style slop. To get past that, you’ll need the site to be clearer and get upfront faster.
    Eric,
    Thanks for the vote for legit, I really don't understand why a lot of comments are on my writing, but it appears to be the price for being long winded.

    Thanks for your input and follow up, the color scheme of warms with diffuse glows for hero header and footer images is a personal choice of pursuing warm earthy tones, might not be everyone's cup of tea so I will take it under advisement.  I think this groups comments definitely point to replacing the three medium images in a horizontal row on the front page. The gallery was an effort to show a sample of images at different stages labled appropriately to show the concept.

    The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned. The last two sentences may come across as defensive or worse, but that is not what is intended, I just wanted to point out some conclusions being made aren't true. 

    Long winded, point taken, we did try and put a dropdown box on each page that had a 60 second read 'Summary of the Page' to help combat that while give a thorough explanation of the topic on the page, it seems that nobody is noticing it so we may need to make the graphic stronger.

    Background story, as mentioned we had avoided that thinking in the end we would become more like the ASAI or AIA for example and more of an advocate for artist and design professionals if the project took off so not having my ugly mug on the site seemed appropriate.  Additionally, wasn't trying to be in the limelight for this endeavor and let the movement/concept take center stage, but point taken, thank you.

    Thanks for advice in getting to the point quicker, it is a challenge at times. As I said before thanks for taking the time to comment, even when it is negative if it actually has content, it is helpful.
  • TheAllusionist
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    TheAllusionist polycounter lvl 17
    Rima said:
    Isn't it dishonest in the first place to call AI shit "human designed & developed"? 

    Design requires human intent and action, and so does development. And the computer isn't being an "aid". It's doing the whole damn thing.
    It is the 'Human in the Loop' or 'HumanCentric' concept that is basically saying if AI is here to stay in some form (and I think it is, hence CAHDD) then we need human direction, intent, control.... on the material to keep it from being AI slop or shit.  So Computer Aided Human Designed and Developed is about using technology as a tool where a creation starts with human intent or inspiration and the human guides/directs the process and selects and at this point of AI competence, post processes the final outcome.  Perhaps my explanation is weak, but the idea boils down to our life experiences make us the most valuable piece in any creation process.
  • pior
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    pior grand marshal polycounter
    From your website :

    "
    CAHDD.org is the hub where artists, architects, designers, and thinkers connect, share ideas, and raise awareness."

    It is absolutely not such a place. So why claim that it is ? None of this is serious.
  • TheAllusionist
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    TheAllusionist polycounter lvl 17
    This has actually been very educational for me as I actually see a lot of hostility towards a perceived AI advocate or sympathizer! LOL  I knew that it existed but have only seen hints of it (I get that way when AI fan boys extol the virtues and greatness of it because they have a financial stake in it's success), I am not that, but instead an artist that is resigned to their fate, a world with AI and where in the near future governments and institutions mark my work as authentically human or AI modified and if in that world a Photoshop plugin for example triggered an AI rating for helping mask out a sky or up sample and image and I had no recourse do to doing nothing.....  Well I would rather make the effort and share those efforts to come up with a low-tech way to tell my side of the story through an understated marking.....

    Why the comments have been interesting is that the main comments I have received so far is that nobody wants to put forth effort to add markings to their work. To that end, we wrote a Photoshop extension that puts, ours, yours, your cousin's..... watermark/signature/logo on its own layer at your choice of multiple preset locations at whatever scale, transparency level and save your preferences to help reduce the friction people have complained about that were required in our system. just finishing up trying to break it in different scenarios before putting up for free on our site.

    So, we do listen and try to improve, the concept is fluid and bound to change as need arises and community input indicates, thank you everyone.  I believe my heart is in the right place and my goal is altruistic.
  • TheAllusionist
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    TheAllusionist polycounter lvl 17
    pior said:
    We Linkedin now
    I will keep it self-contained in my thread here. I wanted to get back into the trenches of CG forums and get input, but forums have gone the way of the DoDo Bird, sorry to have intruded, just wanted your valuable input and perspective. Enjoy the rest of your weekend.
  • sacboi
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    sacboi godlike master sticky
    "The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." 

    Well maybe not so much the rims / wheels but I do take issue with how these bots continue too mercilessly misinterpret scraped automotive data, it's really quite annoying for a “Dyed-in-the-wool” petrol head like me ahem...I digress. Now following on from Eric's point by allowing myself taking a peek at that Porsche, what immediately stood out was deformed front fascia guess it couldn't deal with panel shutline's....



    In all her classic finery: 

              
  • Rima
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    Rima sublime tool
    Rima said:
    Isn't it dishonest in the first place to call AI shit "human designed & developed"? 

    Design requires human intent and action, and so does development. And the computer isn't being an "aid". It's doing the whole damn thing.
    It is the 'Human in the Loop' or 'HumanCentric' concept that is basically saying if AI is here to stay in some form (and I think it is, hence CAHDD) then we need human direction, intent, control.... on the material to keep it from being AI slop or shit.  So Computer Aided Human Designed and Developed is about using technology as a tool where a creation starts with human intent or inspiration and the human guides/directs the process and selects and at this point of AI competence, post processes the final outcome.  Perhaps my explanation is weak, but the idea boils down to our life experiences make us the most valuable piece in any creation process.

    You're right, that is weak. You can say you're not an AI bro, and, compared to the ones really pushing it, perhaps you're not. But even to advocate that line of thinking strikes me as dishonest. Because, again, it's not computer aided, the computer is just doing it all. CAD and CAM, those are an aid. Because it's just doing what a human could do anyway, but quicker, and they're the ones at the wheel. What it's doing is exactly what they want. Generative AI is merely gesturing vaguely at an idea and hoping the plagiarism machine and hoping.

    I'm getting a bit off-topic with that rant, so let me try to cut out my crap and get to the point. I don't think the whole CAHDD idea is going to convince anyone except AI bros who are just looking for a convenient label to reputation launder their plagiarism machines, and an honour system, of all things, is completely useless on people who've demonstrated already they don't have the faintest shred of the stuff.

    Also, the constantly adding the TM to every mention on your site of it comes off far more like you're interested in a Brand than anything altruistic or helpful.
  • Eric Chadwick
    TheAllusionist said:

    I really don't understand why a lot of comments are on my writing, but it appears to be the price for being long winded.
    The site does not get to the point, right away. In my opinion, you need to explain exactly what is being proposed, and do it "above the fold" which is immediately on the first homepage view, before someone has to scroll down. 

    I don't see how the CAHDD system actually works, until I get to the How it Works page, and even then I have to scroll down 1/3 of the page before I get an explanation of what the watermark actually means. This should be the first thing we see when we go to your homepage.

    TheAllusionist said:

    Thanks for your input and follow up, the color scheme of warms with diffuse glows for hero header and footer images is a personal choice of pursuing warm earthy tones, might not be everyone's cup of tea so I will take it under advisement.  I think this groups comments definitely point to replacing the three medium images in a horizontal row on the front page. The gallery was an effort to show a sample of images at different stages labled appropriately to show the concept.
    The problem is not the style of the images, the problem for me is the fact that all of the images on your homepage look like they are 100% AI generated. They have all the hallmarks of AI-gen content, and browsing your site there are a ton of these generated images. 

    None of them use your watermark system, except the car. 
    TheAllusionist said:

    The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned. The last two sentences may come across as defensive or worse, but that is not what is intended, I just wanted to point out some conclusions being made aren't true.
    The car image has your Stage 3 CAHDD watermark, but it's not a trustworthy assessment since the whole image looks like it came straight out of the generator. What human input was used here, other than prompts?

    When I mentioned the hubcaps, I should have explained why it looks AI generated. Look at how distorted this is, is this a 3d model? Is this an overpaint? Looks like typical AI hallucination & distortion. 


    Also the foglights are pretty obviously not what's in the design of the real car. The Porsche emblem, the flaring, it's all over. What exactly was your contribution to your homepage images?

    The errors are everywhere. What is up with these hands?

    How many knuckles?!



    For me the biggest problem with the whole CAHDD concept is, it's a watermark that doesn't make sense on its own. I have to look it up to figure out it's Stage 3, and then parse what that means, and examine the image to see if I trust the assessment. Most people aren't going to take the time to do this, I only did this because I'm trying to put in a good-faith assessment of what you're trying to do. 

    Despite the sense you have that all the feedback is negative, it's in fact all constructive criticism, it's meant to help you improve your work. That's a foundational aspect of how the Polycount Forum works. People are generally honest, and get right to the point. And when they don't, when it devolves into ad-hominem attacks or whatever, we try to steer people back on track. The feedback is meant to help the OP improve their work.



    Why not just include some text above or below the image that explains what you did? No need to search around to find an explanation, it's all right there. This is a common strategy when presenting work that was done by a team. You explain what your part was... "I modeled the interior, the exterior and scene were created by others" or even better you provide your colleagues' names to credit their contribution, while explaining exactly what your personal contribution was. Here's an example, see the sidebar: https://www.artstation.com/artwork/JeKdEd 

    Anyhow, I think you could salvage this initiative by coming up with some good solid terminology people could use for the credit text. And demonstrate this process with each image you have on your site. 
  • Eric Chadwick
    We have a long-running topic on the ethics of using ai image generators, to give you a sense of how the community feels about it.
    https://polycount.com/discussion/231978/ai-art-good-or-bad-a-hopefully-nuanced-take-on-the-subject/p1


  • Noren
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    Noren interpolator
    Thanks for your reply and sharing your background, @TheAllusionist.
    I can appreciate the time that went into this, but I'm afraid your use of AI is obfuscating exactly that. The images are the immediately obvious part and taint everything that's seen afterwards. The wordy descriptions and clean formatting which once would have been seen as the signs of a lot of care/effort/professionalism are associated with the exact opposite now. And that includes the summaries, which are still wordy and are a task AI is famously pretty good at. The same goes for some of the content as well, as indicated by pior.

    If I understand you correctly (maybe reading a bit between the lines) aside from clarity, a lot of this seems to be about taking (creative) ownership. And from where I'm standing, that ownership is already heavily compromised at stage 3 of the system and more or less gone at stage 4, and then there are still two more stages to go (the last stage being another hybrid workflow that, be it intentionally or unintenionally, shifts the AI part of the scale towards the left). So what you seem to be doing (and feel free to correct me) is creating a precedence by saying: There is still a human "art director" at the center of this, and he can rightfully claim ownership, maybe anticipating that some customer, corporation or judge will at some point try to show the opposite. But the transition from 3 to 5 is heavily influenced by how competent the user is, and I suspect very few people would choose 5 if they have the option not to. 

    There might also be a disconnect between archviz and game artists in that regard (especially in the indie sector that you might see as some kind of etsy). I assume archviz feels the pressure to incorporate AI far more (e.g. looking at tools like V-Ray's newish AI filter to "beautify" scenes as an example and symptom) so it's further along that way, and there might be more of a sense of losing ownership.
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