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Environment & Material Artist | Looking for work |

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h2a8 polycounter lvl 2

Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios.

I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim sheets, and procedural material creation. My background combines both artistic and technical workflows, allowing me to deliver optimized, production-ready assets for real-time engines.

My work mainly focuses on realistic and stylized environments, and I actively use Unreal Engine in my pipeline for scene assembly, lighting, and set dressing.

What I offer:

  • Environment & Prop Modeling: High-poly & low-poly workflows

  • Procedural Materials: Substance Designer–based, fully customizable

  • Full PBR Pipeline: Retopology, UVs, baking, and texturing

  • Game Engine Integration: Unreal Engine (materials, lighting, optimization)

  • Clean Presentation: ArtStation-ready renders and breakdowns

Portfolio: www.artstation.com/haltancbci

Website: https://www.altancebeci.com

Contact: haltancebeciart28@gmail.com

Available to start immediately.


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