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Project Star (Working Title) – UE5 Top Down

Hey everyone!

This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype.

I’m posting some images here along with a short video that showcases a playthrough. I have also put together a breakdown on ArtStation, where I discuss the decisions behind the project.

I would also like to connect with other artists here. Feel free to follow me on ArtStation, and I am always happy to follow back. I am currently looking for opportunities as a 3D Artist. If you know of any roles that might be a good fit, feel free to point me in the right direction.

I’d love to hear your thoughts. Thanks for taking a look!


https://www.youtube.com/watch?v=qbdbV3irD_4










Replies

  • MikeF
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    MikeF polycounter lvl 20
    Looks awesome! Im a big fan of that cityscape background, it blends so nicely with everything else
    My only criticism is the combat animation, id like to see it a bit snappier on the timing and maybe a longer reach  :)

    Great work!
  • Eric Chadwick
    Love this! You've been putting a lot of work into this and it shows.

    The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have room to rest.

    I keep coming back to this excellent article from one of the art directors over at Riot Games. It neatly explains how their visual hierarchy works, and why.
    http://wiki.polycount.com/wiki/Defining_the_Rift’s_Visual_Style


    LoL has a darker style here than you're going for, but the overall color palette makes it very soothing and pleasing to look at. Might help!
  • Eric Chadwick
    A quick little paintover. Just some Curves on the background, and leaving the character as-is. NPCs might also be better keeping the high contrast? I dunno, just an idea. Hope this helps!


  • w_illness
    MikeF said:
    Looks awesome! Im a big fan of that cityscape background, it blends so nicely with everything else
    My only criticism is the combat animation, id like to see it a bit snappier on the timing and maybe a longer reach  :)

    Great work!
    Thank you sm!! And you're 100% right about the combat, it's an aspect that there's definitely a long way to go. I appreciate the feedback
  • w_illness
    A quick little paintover. Just some Curves on the background, and leaving the character as-is. NPCs might also be better keeping the high contrast? I dunno, just an idea. Hope this helps!
    I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
  • CONKi
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    CONKi polycounter lvl 10
    Getting some strong Zelda vibes looking at this and I'm loving it!
  • w_illness
    CONKi said:
    Getting some strong Zelda vibes looking at this and I'm loving it!
    Thank you! Zelda and Mother are my two main references. I'm glad it's showing  =)
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