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Indie mobile game project 3d assets

polycounter lvl 8
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Frigus polycounter lvl 8
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly.

Burning Barrel :
512*512  Base Color 
256*256  Roughness/Metallic Texture
512*512 Emissive map
537 vertex



Computer Set
Keyboard 844 vertex
Mouse 155 vertex
Screen 144 vertex
Case 8 Vertex
512*512  Base Color 
256*256  Roughness/Metallic Texture



Retro Fridge
422 Vertex
512*512  Base Color 
256*256  Roughness/Metallic Texture


Replies

  • Eric Chadwick
    The barrel also seems to use an emissive texture (not listed)? If so, I would suggest baking some reddish-orange emissive lighting onto the inner barrel. And the burning ends of the wood planks should have an appropriate wood effect, not simply reusing the charcoal emissive.

    The rust & damage on the fridge seem randomly placed, rather than consistent with patterns of usage. Environment items should ideally tell a story, about how they got that way. Every prop and locale has the chance to provide their part for an overall visual narrative.
  • Frigus
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    Frigus polycounter lvl 8
    The barrel also seems to use an emissive texture (not listed)? If so, I would suggest baking some reddish-orange emissive lighting onto the inner barrel. And the burning ends of the wood planks should have an appropriate wood effect, not simply reusing the charcoal emissive.

    The rust & damage on the fridge seem randomly placed, rather than consistent with patterns of usage. Environment items should ideally tell a story, about how they got that way. Every prop and locale has the chance to provide their part for an overall visual narrative.
    Yes the burning barrel has an emissive map, I forgot to mention emissive map, so I edited the first post. I'll also revise my emission map and the retro fridge texture. Thanks for your suggestions. I'll update the post as soon as possible.
  • Frigus
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    Frigus polycounter lvl 8
    The burning barrel emissive map has been updated. I'm currently working on the refrigerator texture. It will take some time to finalize.




  • Eric Chadwick
    Great! However I think you need an emissive texture that matches the wood. Wood planks have a specific shape when they burn.

     
    https://www.123rf.com/photo_125894867_fire-flame-and-burning-wood-for-the-grill.html
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