Hi all,
Not sure if this is the right spot for this sort of discussion, but I’ve been curious about the use of AI for indie devs especially given recent articles about key games winning or being disqualified for using generative AI.
What are your guys thought on AI usage especially for indie devs in a small budget and small team?
For
example, If ai art is used in the conceptualization phase for mood and
inspiration but never makes it into the final shipped title, is that
deemed acceptable?
Additionally, if something like midjourney
were used to create references for a character, and the final design
took some inspiration from said design but modified it, is that deemed
acceptable?
Lastly, what about using ai for notetaking or documentation organization?
Looking forward to hearing your guys thoughts!
Replies
An indie company will start with a high amount of reputation in their wallet due to being an underdog, but a low amount of dollars. Using AI will 100% damage an indie studio's reputation to the point where it negates the reputation boost of being an underdog. There are negative reviews on the game at my work purely because we used AI, despite my warnings
Is there a protest going on right now at Artstation?
that's true, but it's a very risky movie for people who don't have much resources besides they reputation but i don't really care, at the end of the day isn't my name and isn't my time going on that, gamers are professional consumers, most don't care if it's bad(as long as isn't too bad) or good they just consume like a force of nature. the surge of nsfw slop games on steam shows pretty well how there's public for anything out there
Well, yea, it's now up to C-suite to decide what is less expensive; paying their art/development teams as per usual, or using generative AI and taking a... now I'm totally guessing here; maybe a 5-10% potential revenue loss.
Or at my work; paying the devs and also taking the reputation hit. Double whammy, wheee!
I wish I could use the same logic to rob my neighbors houses. Technically, I know when they're out of the house and since I work from home I could break in and, well, I'd get stuff and it'd be cheaper for me, ya know pop on over for a quick sneaky-scroungy and snoopy. Turn on all the faucets, eat one of their nature valley granola bars. Normal CFO things
I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is conductive to "not going anywhere", all in all, like i said : its the consumers, the ones that pay for the product, that decide what is acceptable to them as per the original OP question.
P.S : im not in favour nor against AI, i need to understand more of it to form an opinion and thats where i stand at the moment.
Why would you hand over the most 'fun' part of game creation? Concepting, modelling, texturing, rigging, animation to a filter made up of other people's/victims work? Jeez, coding, marketing, mind numbing meetings are the first crap you should get rid of, the rest is pure joy by comparison. Why give up the good stuff? Is it because you want to make a million with the push of a button?