Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on our wiki for lighting fwiw!
@Eric Chadwick Hello, sorry that's a viewport screenshot which is why it's noisy but I hope this doesn't eliminate the feedback. and yes I agree the lighting is really "neutral", do you have suggestions how to properly light a mannequin?
It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example:
What is your reference? What are you trying to match in style and look?
What's the end goal for the hair? Are you going to make some portfolio renders using a raytracer, or are you planning to put it in a game engine for real-time rendering?
Replies
Hello, sorry that's a viewport screenshot which is why it's noisy but I hope this doesn't eliminate the feedback. and yes I agree the lighting is really "neutral", do you have suggestions how to properly light a mannequin?
What is your reference? What are you trying to match in style and look?
What's the end goal for the hair? Are you going to make some portfolio renders using a raytracer, or are you planning to put it in a game engine for real-time rendering?