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Maya. Apply bend deformer to a part of mesh?

polycounter lvl 8
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Kligan polycounter lvl 8
Hi!
I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle?
I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want.

I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged. Bend deformer would only allow me to twist the entire thing into a tube. Well, at least to my knowledge.
What would be a solution to this?

I'm looking to make something like this (I just moved vertices on a plane by hand and applied smoothing for approximate demonstration of what I want to deform my mesh into):



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