Hi!
I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle?
I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want.
I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged. Bend deformer would only allow me to twist the entire thing into a tube. Well, at least to my knowledge.
What would be a solution to this?
I'm looking to make something like this (I just moved vertices on a plane by hand and applied smoothing for approximate demonstration of what I want to deform my mesh into):

Replies
https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-9924DC3A-A65B-4FC3-8AF6-53C914D5B5D6