Right now I'm trying to find a job within the game industry remote or in house. I want to know if my portfolio looks good enough or get feedback on what I can do to make it better. This is my portfolio: https://www.artstation.com/luki-keulen
hmm definitely a good start. For a job, I would recommend focusing on being able to do one thing really well. I got in because I wanted to make really good armour, and that expanded to creatures and props over the years. Traditionally, art seems to be divided to categories like characters, props, creatures, environment art, technical art, VFX, SFX, level designer. They all blend in some way or another, but focusing on one category and getting really good at that one thing seems to be the fastest way to get hired.
It's always been pretty difficult getting in, except for maybe the early, early days, but even more so now. Focus on getting good instead of getting in, keep posting your art everywhere you can. Good luck
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It's always been pretty difficult getting in, except for maybe the early, early days, but even more so now. Focus on getting good instead of getting in, keep posting your art everywhere you can. Good luck